Textures - Terrain Atlas
anvil.api.textures.terrain_atlas
The resource pack's textures/terrain_texture.json: the block atlas.
TerrainTexturesObject
Bases: JsonFile[_TerrainTextureFile]
The terrain atlas, textures/terrain_texture.json, which names the textures block
material instances use. There is one per pack.
Documentation reference
identifier
property
The file's identifier.
name
property
The identifier's name, without its namespace.
__export__()
Writes the atlas, when it has any texture.
__init__()
Initializes a TerrainTexturesObject instance.
__new__()
Ensures only one instance of TerrainTexturesObject exists (singleton pattern).
__schema__()
classmethod
The JSON Schema (draft 2020-12) of this file: the schema of its _document_type, with
the file's type as title and where it is written under x-anvil-file.
Raises:
| Type | Description |
|---|---|
TypeError
|
When the class is an abstract file base, with no document type. |
add_block(block_name, directory, block_textures, force_vanilla=False)
Adds block textures.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
block_name
|
str
|
The texture's short name, |
required |
directory
|
str
|
The folder of the textures, inside the project's blocks folder. |
required |
block_textures
|
list[str]
|
The texture names. |
required |
force_vanilla
|
bool
|
Uses |
False
|
add_block_variations(block_name, directory, block_variant, force_vanilla=False)
Adds a block texture picked from weighted textures by the block's position.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
block_name
|
str
|
The texture's short name, |
required |
directory
|
str
|
The folder of the textures, inside the project's blocks folder. |
required |
block_variant
|
list[tuple[str, float]]
|
Up to 256 |
required |
force_vanilla
|
bool
|
Uses |
False
|
queue()
Queues the terrain atlas for export.