Items - Components Module
anvil.api.items.components
ItemAllowOffHand
Bases: _BaseComponent
identifier
property
Returns the identifier of the addon object in the format 'namespace:name'.
Returns:
Name | Type | Description |
---|---|---|
str |
Identifier
|
The identifier of the addon object. |
name
property
Returns the name of the addon object.
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
The name of the addon object. |
__init__(value)
Determines whether an item can be placed in the off-hand slot of the inventory.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
value
|
bool
|
Whether the item can be placed in the off-hand slot. |
required |
__iter__()
Iterates over the component's fields.
ItemBlockPlacer
Bases: _BaseComponent
identifier
property
Returns the identifier of the addon object in the format 'namespace:name'.
Returns:
Name | Type | Description |
---|---|---|
str |
Identifier
|
The identifier of the addon object. |
name
property
Returns the name of the addon object.
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
The name of the addon object. |
__init__(block, replace_block_item=False)
Sets the item as a Planter item component for blocks. Planter items are items that can be planted into another block.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
block
|
str
|
Set the placement block name for the planter item. |
required |
use_on
|
str
|
List of block descriptors that contain blocks that this item can be used on. If left empty, all blocks will be allowed. |
required |
__iter__()
Iterates over the component's fields.
use_on(*blocks)
List of block descriptors that contain blocks that this item can be used on.
ItemBundleInteraction
Bases: _BaseComponent
identifier
property
Returns the identifier of the addon object in the format 'namespace:name'.
Returns:
Name | Type | Description |
---|---|---|
str |
Identifier
|
The identifier of the addon object. |
name
property
Returns the name of the addon object.
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
The name of the addon object. |
__init__(num_viewable_slots=12)
Specifies the number of slots in the bundle viewable by the player.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
num_viewable_slots
|
int
|
The maximum number of slots in the bundle viewable by the player. Can be from 1 to 64. Default is 12. Value must be >= 1 and <= 64. |
12
|
__iter__()
Iterates over the component's fields.
ItemCanDestroyInCreative
Bases: _BaseComponent
identifier
property
Returns the identifier of the addon object in the format 'namespace:name'.
Returns:
Name | Type | Description |
---|---|---|
str |
Identifier
|
The identifier of the addon object. |
name
property
Returns the name of the addon object.
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
The name of the addon object. |
__init__(value)
Determines if an item will break blocks in Creative Mode while swinging.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
value
|
bool
|
If an item will break blocks in Creative Mode while swinging. |
required |
__iter__()
Iterates over the component's fields.
ItemCooldown
Bases: _BaseComponent
identifier
property
Returns the identifier of the addon object in the format 'namespace:name'.
Returns:
Name | Type | Description |
---|---|---|
str |
Identifier
|
The identifier of the addon object. |
name
property
Returns the name of the addon object.
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
The name of the addon object. |
__init__(category, duration)
Sets an items "Cool down" time. After using an item, it becomes unusable for the duration specified by the 'duration' setting of this component.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
category
|
str
|
The type of cool down for this item. |
required |
duration
|
float
|
The duration of time (in Seconds) items with a matching category will spend cooling down before becoming usable again. |
required |
__iter__()
Iterates over the component's fields.
ItemCustomComponents
Bases: _BaseComponent
identifier
property
Returns the identifier of the addon object in the format 'namespace:name'.
Returns:
Name | Type | Description |
---|---|---|
str |
Identifier
|
The identifier of the addon object. |
name
property
Returns the name of the addon object.
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
The name of the addon object. |
__init__(*components)
Registers custom components for this item.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
components
|
str
|
The components to register, if the namespace is not provided, the project namespace will be used. |
()
|
__iter__()
Iterates over the component's fields.
ItemDamage
Bases: _BaseComponent
identifier
property
Returns the identifier of the addon object in the format 'namespace:name'.
Returns:
Name | Type | Description |
---|---|---|
str |
Identifier
|
The identifier of the addon object. |
name
property
Returns the name of the addon object.
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
The name of the addon object. |
__init__(value)
Determines how much extra damage an item does on attack.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
value
|
bool
|
How much extra damage the item does on attack. Note that this must be a positive value. |
required |
__iter__()
Iterates over the component's fields.
ItemDigger
Bases: _BaseComponent
identifier
property
Returns the identifier of the addon object in the format 'namespace:name'.
Returns:
Name | Type | Description |
---|---|---|
str |
Identifier
|
The identifier of the addon object. |
name
property
Returns the name of the addon object.
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
The name of the addon object. |
__init__(*destroy_speeds)
Sets the item as a "Digger" item. Component put on items that dig.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
destroy_speeds
|
str
|
Destroy speed per block. |
()
|
__iter__()
Iterates over the component's fields.
use_efficiency(use_efficiency=False)
Toggles if the item will be used efficiently.
ItemDisplayName
Bases: _BaseComponent
identifier
property
Returns the identifier of the addon object in the format 'namespace:name'.
Returns:
Name | Type | Description |
---|---|---|
str |
Identifier
|
The identifier of the addon object. |
name
property
Returns the name of the addon object.
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
The name of the addon object. |
__init__(display_name, localize=True)
Sets the item display name within Minecraft: Bedrock Edition. This component may also be used to pull from the localization file by referencing a key from it.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
display_name
|
str
|
Set the display name for an item. |
required |
localize
|
bool
|
Whether to use the name with a localization file or not. Defaults to True. |
True
|
__iter__()
Iterates over the component's fields.
ItemDurability
Bases: _BaseComponent
identifier
property
Returns the identifier of the addon object in the format 'namespace:name'.
Returns:
Name | Type | Description |
---|---|---|
str |
Identifier
|
The identifier of the addon object. |
name
property
Returns the name of the addon object.
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
The name of the addon object. |
__init__(max_durability, damage_chance=100)
Sets how much damage the item can take before breaking, and allows the item to be combined at an anvil, grindstone, or crafting table.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
max_durability
|
int
|
Max durability is the amount of damage that this item can take before breaking. The minimum value for this parameter is 0. |
required |
damage_chance
|
int
|
Damage chance is the percentage chance of this item losing durability. Default is set at 100 to 100.. Defaults to 100. |
100
|
__iter__()
Iterates over the component's fields.
ItemEnchantable
Bases: _BaseComponent
identifier
property
Returns the identifier of the addon object in the format 'namespace:name'.
Returns:
Name | Type | Description |
---|---|---|
str |
Identifier
|
The identifier of the addon object. |
name
property
Returns the name of the addon object.
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
The name of the addon object. |
__init__(slot, value)
Determines what enchantments can be applied to the item. Not all enchantments will have an effect on all item components.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
type
|
str
|
What enchantments can be applied (ex. Using bow would allow this item to be enchanted as if it were a bow). |
required |
value
|
int
|
The value of the enchantment (minimum of 0). |
required |
__iter__()
Iterates over the component's fields.
ItemEntityPlacer
Bases: _BaseComponent
identifier
property
Returns the identifier of the addon object in the format 'namespace:name'.
Returns:
Name | Type | Description |
---|---|---|
str |
Identifier
|
The identifier of the addon object. |
name
property
Returns the name of the addon object.
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
The name of the addon object. |
__init__(entity)
Allows an item to place entities into the world. Additionally, the component allows the item to set the spawn type of a monster spawner.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
entity
|
str
|
The entity to be placed in the world. |
required |
__iter__()
Iterates over the component's fields.
dispense_on(*blocks)
List of block descriptors that contain blocks that this item can be dispensed on.
use_on(*blocks)
List of block descriptors that contain blocks that this item can be used on.
ItemFireResistant
Bases: _BaseComponent
identifier
property
Returns the identifier of the addon object in the format 'namespace:name'.
Returns:
Name | Type | Description |
---|---|---|
str |
Identifier
|
The identifier of the addon object. |
name
property
Returns the name of the addon object.
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
The name of the addon object. |
__init__(value=True)
Determines whether the item is immune to burning when dropped in fire or lava.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
value
|
bool
|
Determines whether the item is immune to burning when dropped in fire or lava. Defaults to True. |
True
|
__iter__()
Iterates over the component's fields.
ItemFood
Bases: _BaseComponent
identifier
property
Returns the identifier of the addon object in the format 'namespace:name'.
Returns:
Name | Type | Description |
---|---|---|
str |
Identifier
|
The identifier of the addon object. |
name
property
Returns the name of the addon object.
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
The name of the addon object. |
__init__(can_always_eat=False, nutrition=0, saturation_modifier=0, using_converts_to=None)
Sets the item as a food component, allowing it to be edible to the player.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
can_always_eat
|
bool
|
If true you can always eat this item (even when not hungry). |
False
|
nutrition
|
int
|
The value that is added to the actor's nutrition when the item is used. Defaults to 0. |
0
|
saturation_modifier
|
float
|
Saturation Modifier is used in this formula: (nutrition saturation_modifier 2) when applying the saturation buff. Defaults to 0. |
0
|
using_converts_to
|
str
|
Saturation Modifier is used in this formula: (nutrition saturation_modifier 2) when applying the saturation buff. Defaults to None. |
None
|
__iter__()
Iterates over the component's fields.
effects(effect, chance, duration, amplifier)
DEPRECATED
Sets the effects of the food item.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
effect
|
Effects
|
The effect to apply. |
required |
chance
|
float
|
The chance of the effect being applied. |
required |
duration
|
Seconds
|
The duration of the effect. |
required |
amplifier
|
int
|
The amplifier of the effect. |
required |
ItemFuel
Bases: _BaseComponent
identifier
property
Returns the identifier of the addon object in the format 'namespace:name'.
Returns:
Name | Type | Description |
---|---|---|
str |
Identifier
|
The identifier of the addon object. |
name
property
Returns the name of the addon object.
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
The name of the addon object. |
__init__(duration)
Allows this item to be used as fuel in a furnace to 'cook' other items.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
duration
|
float
|
How long in seconds will this fuel cook items for. Minimum value: 0.05. |
required |
__iter__()
Iterates over the component's fields.
ItemGlint
Bases: _BaseComponent
identifier
property
Returns the identifier of the addon object in the format 'namespace:name'.
Returns:
Name | Type | Description |
---|---|---|
str |
Identifier
|
The identifier of the addon object. |
name
property
Returns the name of the addon object.
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
The name of the addon object. |
__init__(value)
Determines whether the item has the enchanted glint render effect on it.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
value
|
bool
|
Whether the item has the enchanted glint render effect. |
required |
__iter__()
Iterates over the component's fields.
ItemHandEquipped
Bases: _BaseComponent
identifier
property
Returns the identifier of the addon object in the format 'namespace:name'.
Returns:
Name | Type | Description |
---|---|---|
str |
Identifier
|
The identifier of the addon object. |
name
property
Returns the name of the addon object.
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
The name of the addon object. |
__init__(value)
Determines if an item is rendered like a tool while in-hand.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
value
|
bool
|
Determines if the item is rendered like a tool in-hand. |
required |
__iter__()
Iterates over the component's fields.
ItemHoverTextColor
Bases: _BaseComponent
identifier
property
Returns the identifier of the addon object in the format 'namespace:name'.
Returns:
Name | Type | Description |
---|---|---|
str |
Identifier
|
The identifier of the addon object. |
name
property
Returns the name of the addon object.
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
The name of the addon object. |
__init__(color)
Determines the color of the item name when hovering over it.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
value
|
bool
|
The color of the item name when hovering over it. |
required |
__iter__()
Iterates over the component's fields.
ItemIcon
Bases: _BaseComponent
identifier
property
Returns the identifier of the addon object in the format 'namespace:name'.
Returns:
Name | Type | Description |
---|---|---|
str |
Identifier
|
The identifier of the addon object. |
name
property
Returns the name of the addon object.
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
The name of the addon object. |
__init__(texture)
Sets the icon item component. Determines the icon to represent the item in the UI and elsewhere.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
texture
|
str
|
The item texture name to be used. |
required |
__iter__()
Iterates over the component's fields.
ItemInteractButton
Bases: _BaseComponent
identifier
property
Returns the identifier of the addon object in the format 'namespace:name'.
Returns:
Name | Type | Description |
---|---|---|
str |
Identifier
|
The identifier of the addon object. |
name
property
Returns the name of the addon object.
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
The name of the addon object. |
__init__(value=True)
Is a boolean or string that determines if the interact button is shown in touch controls, and what text is displayed on the button. When set to 'true', the default 'Use Item' text will be used.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
value
|
bool | str
|
Determines if the interact button is shown in touch controls, and what text is displayed on the button. Defaults to True. |
True
|
__iter__()
Iterates over the component's fields.
ItemLiquidClipped
Bases: _BaseComponent
identifier
property
Returns the identifier of the addon object in the format 'namespace:name'.
Returns:
Name | Type | Description |
---|---|---|
str |
Identifier
|
The identifier of the addon object. |
name
property
Returns the name of the addon object.
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
The name of the addon object. |
__init__(value)
Determines whether an item interacts with liquid blocks on use.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
value
|
bool
|
Whether an item interacts with liquid blocks on use. |
required |
__iter__()
Iterates over the component's fields.
ItemMaxStackSize
Bases: _BaseComponent
identifier
property
Returns the identifier of the addon object in the format 'namespace:name'.
Returns:
Name | Type | Description |
---|---|---|
str |
Identifier
|
The identifier of the addon object. |
name
property
Returns the name of the addon object.
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
The name of the addon object. |
__init__(stack_size)
Determines how many of an item can be stacked together.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
stack_size
|
int
|
How many of an item that can be stacked together. |
required |
__iter__()
Iterates over the component's fields.
ItemProjectile
Bases: _BaseComponent
identifier
property
Returns the identifier of the addon object in the format 'namespace:name'.
Returns:
Name | Type | Description |
---|---|---|
str |
Identifier
|
The identifier of the addon object. |
name
property
Returns the name of the addon object.
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
The name of the addon object. |
__init__(projectile_entity, minimum_critical_power)
Compels the item to shoot, similarly to an arrow. Items with minecraft:projectile can be shot from dispensers or used as ammunition for items with the minecraft:shooter item component. Additionally, this component sets the entity that is spawned for items that also contain the minecraft:throwable component.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
projectile_entity
|
Identifier
|
The entity to be fired as a projectile. |
required |
minimum_critical_power
|
int
|
Defines the time a projectile needs to charge in order to critically hit. |
required |
__iter__()
Iterates over the component's fields.
ItemRecord
Bases: _BaseComponent
identifier
property
Returns the identifier of the addon object in the format 'namespace:name'.
Returns:
Name | Type | Description |
---|---|---|
str |
Identifier
|
The identifier of the addon object. |
name
property
Returns the name of the addon object.
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
The name of the addon object. |
__init__(sound_event, duration, comparator_signal=1)
Used by record items to play music.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
sound_event
|
str
|
Set the placement block name for the planter item. |
required |
duration
|
float
|
Duration of sound event in Seconds float value. |
required |
comparator_signal
|
int
|
Signal strength for comparator blocks to use from 1 - 13. |
1
|
__iter__()
Iterates over the component's fields.
ItemRepairable
Bases: _BaseComponent
identifier
property
Returns the identifier of the addon object in the format 'namespace:name'.
Returns:
Name | Type | Description |
---|---|---|
str |
Identifier
|
The identifier of the addon object. |
name
property
Returns the name of the addon object.
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
The name of the addon object. |
__init__(on_repaired=None)
Defines the items that can be used to repair a defined item, and the amount of durability each item restores upon repair. Each entry needs to define a list of strings for 'items' that can be used for the repair and an optional 'repair_amount' for how much durability is repaired.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
on_repaired
|
str
|
Event that is called when this item has been repaired. |
None
|
__iter__()
Iterates over the component's fields.
add_items(repair_amount, *repair_items)
Parameters:
Name | Type | Description | Default |
---|---|---|---|
repair_amount
|
int
|
How much durability is repaired. |
required |
repair_items
|
str
|
List of repair item entries. |
()
|
ItemShooter
Bases: _BaseComponent
identifier
property
Returns the identifier of the addon object in the format 'namespace:name'.
Returns:
Name | Type | Description |
---|---|---|
str |
Identifier
|
The identifier of the addon object. |
name
property
Returns the name of the addon object.
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
The name of the addon object. |
__init__(charge_on_draw=False, max_draw_duration=0.0, scale_power_by_draw_duration=False)
Sets the shooter item component.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
charge_on_draw
|
bool
|
Sets if the item is charged when drawn (Like crossbows). Defaults to False. |
False
|
max_draw_duration
|
float
|
How long can it be drawn before it will release automatically. Defaults to 0.0. |
0.0
|
scale_power_by_draw_duration
|
bool
|
Scale the power by draw duration? When true, the longer you hold, the more power it will have when released.. Defaults to False. |
False
|
__iter__()
Iterates over the component's fields.
ItemShouldDespawn
Bases: _BaseComponent
identifier
property
Returns the identifier of the addon object in the format 'namespace:name'.
Returns:
Name | Type | Description |
---|---|---|
str |
Identifier
|
The identifier of the addon object. |
name
property
Returns the name of the addon object.
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
The name of the addon object. |
__init__(value)
Determines if an item should despawn while floating in the world.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
value
|
bool
|
Sets whether the item should eventually despawn while floating in the world. |
required |
__iter__()
Iterates over the component's fields.
ItemStackedByData
Bases: _BaseComponent
identifier
property
Returns the identifier of the addon object in the format 'namespace:name'.
Returns:
Name | Type | Description |
---|---|---|
str |
Identifier
|
The identifier of the addon object. |
name
property
Returns the name of the addon object.
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
The name of the addon object. |
__init__(value)
Determines if the same item with different aux values can stack. Additionally, this component defines whether the item actors can merge while floating in the world.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
value
|
bool
|
Sets whether the same item with different aux values can stack and merge while floating in the world. |
required |
__iter__()
Iterates over the component's fields.
ItemStorageItem
Bases: _BaseComponent
identifier
property
Returns the identifier of the addon object in the format 'namespace:name'.
Returns:
Name | Type | Description |
---|---|---|
str |
Identifier
|
The identifier of the addon object. |
name
property
Returns the name of the addon object.
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
The name of the addon object. |
__init__(allow_nested_storage_items=True, max_slots=64)
Enables an item to store data of the dynamic container associated with it. A dynamic container is a container for storing items that is linked to an item instead of a block or an entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
allow_nested_storage_items
|
bool
|
Determines whether another Storage Item is allowed inside of this item. Default is True. |
True
|
max_slots
|
int
|
The maximum allowed weight of the sum of all contained items. Maximum is 64. Default is 64. |
64
|
max_weight_limit
|
float
|
The maximum weight limit of the items in the storage item. Default is 64.0. |
required |
__iter__()
Iterates over the component's fields.
allowed_items(*items)
List of items that are exclusively allowed in this Storage Item. If empty all items are allowed.
banned_items(*items)
List of items that are not allowed in this Storage Item.
ItemStorageWeightLimit
Bases: _BaseComponent
identifier
property
Returns the identifier of the addon object in the format 'namespace:name'.
Returns:
Name | Type | Description |
---|---|---|
str |
Identifier
|
The identifier of the addon object. |
name
property
Returns the name of the addon object.
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
The name of the addon object. |
__init__(max_weight_limit=64.0)
Specifies the maximum weight limit that a storage item can hold.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
max_weight_limit
|
float
|
The maximum allowed weight of the sum of all contained items. Maximum is 64. Default is 64. Value must be <= 64. |
64.0
|
__iter__()
Iterates over the component's fields.
ItemStorageWeightModifier
Bases: _BaseComponent
identifier
property
Returns the identifier of the addon object in the format 'namespace:name'.
Returns:
Name | Type | Description |
---|---|---|
str |
Identifier
|
The identifier of the addon object. |
name
property
Returns the name of the addon object.
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
The name of the addon object. |
__init__(weight_in_storage_item=4)
Specifies the weight of this item when inside another Storage Item.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
weight_in_storage_item
|
int
|
The weight of this item when inside another Storage Item. Default is 4. 0 means item is not allowed in another Storage Item. |
4
|
__iter__()
Iterates over the component's fields.
ItemThrowable
Bases: _BaseComponent
identifier
property
Returns the identifier of the addon object in the format 'namespace:name'.
Returns:
Name | Type | Description |
---|---|---|
str |
Identifier
|
The identifier of the addon object. |
name
property
Returns the name of the addon object.
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
The name of the addon object. |
__init__(do_swing_animation=False, launch_power_scale=1.0, max_draw_duration=0.0, max_launch_power=1.0, min_draw_duration=0.0, scale_power_by_draw_duration=False)
Sets the throwable item component.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
do_swing_animation
|
bool
|
Whether the item should use the swing animation when thrown. Defaults to False. |
False
|
launch_power_scale
|
float
|
The scale at which the power of the throw increases. Defaults to 1.0. |
1.0
|
max_draw_duration
|
float
|
The maximum duration to draw a throwable item. Defaults to 0.0. |
0.0
|
max_launch_power
|
float
|
The maximum power to launch the throwable item. Defaults to 1.0. |
1.0
|
min_draw_duration
|
float
|
The minimum duration to draw a throwable item. Defaults to 0.0. |
0.0
|
scale_power_by_draw_duration
|
bool
|
Whether or not the power of the throw increases with duration charged. When true, The longer you hold, the more power it will have when released. Defaults to False. |
False
|
__iter__()
Iterates over the component's fields.
ItemUseAnimation
Bases: _BaseComponent
identifier
property
Returns the identifier of the addon object in the format 'namespace:name'.
Returns:
Name | Type | Description |
---|---|---|
str |
Identifier
|
The identifier of the addon object. |
name
property
Returns the name of the addon object.
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
The name of the addon object. |
__init__(value)
Determines which animation plays when using an item.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
value
|
str
|
Which animation to play when using an item. |
required |
__iter__()
Iterates over the component's fields.
ItemUseModifiers
Bases: _BaseComponent
identifier
property
Returns the identifier of the addon object in the format 'namespace:name'.
Returns:
Name | Type | Description |
---|---|---|
str |
Identifier
|
The identifier of the addon object. |
name
property
Returns the name of the addon object.
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
The name of the addon object. |
__init__(use_duration, movement_modifier=1.0)
Determines how long an item takes to use in combination with components such as Shooter, Throwable, or Food.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
use_duration
|
float
|
How long the item takes to use in seconds. |
required |
movement_modifier
|
float
|
Modifier value to scale the players movement speed when item is in use. Defaults to 1.0. |
1.0
|
__iter__()
Iterates over the component's fields.
ItemWearable
Bases: _BaseComponent
identifier
property
Returns the identifier of the addon object in the format 'namespace:name'.
Returns:
Name | Type | Description |
---|---|---|
str |
Identifier
|
The identifier of the addon object. |
name
property
Returns the name of the addon object.
Returns:
Name | Type | Description |
---|---|---|
str |
str
|
The name of the addon object. |
__init__(slot, protection=0)
Sets the wearable item component.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
slot
|
Slots
|
Determines where the item can be worn. If any non-hand slot is chosen, the max stack size is set to 1. |
required |
protection
|
int
|
How much protection the wearable has. Defaults to 0. |
0
|
dispensable
|
bool
|
Whether or not the item can be dispensed from a dispenser. Defaults to True. |
required |
__iter__()
Iterates over the component's fields.