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Actors - Components Module

anvil.api.actors.components

EntityAIAvoidMobType

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(avoid_mob_sound=None, avoid_target_xz=16, avoid_target_y=7, ignore_visibility=False, probability_per_strength=1.0, remove_target=False, sound_interval=[3.0, 8.0], check_if_outnumbered=False, cooldown=0.0)

Compels an entity to run away from other entities that meet the criteria specified.

Parameters:

Name Type Description Default
avoid_mob_sound str

The sound event to play when the mob is avoiding another mob. Defaults to None.

None
avoid_target_xz int

The next target position the entity chooses to avoid another entity will be chosen within this XZ Distance. Defaults to 16.

16
avoid_target_y int

The next target position the entity chooses to avoid another entity will be chosen within this Y Distance. Defaults to 7.

7
ignore_visibility bool

Whether or not to ignore direct line of sight while this entity is running away from other specified entities. Defaults to False.

False
probability_per_strength float

Percent chance this entity will stop avoiding another entity based on that entity's strength, where 1.0 = 100%. Defaults to 1.0.

1.0
remove_target bool

Determine if we should remove target when fleeing or not. Defaults to False.

False
sound_interval list[float]

The range of time in seconds to randomly wait before playing the sound again. Defaults to [3.0, 8.0].

[3.0, 8.0]
check_if_outnumbered bool

If true, the entity will only avoid other entities if it is outnumbered. Defaults to False.

False
cooldown float

Time in seconds the entity has to wait before using the goal again. Defaults to 0.0.

0.0

__iter__()

Iterates over the component's fields.

add_type(filter, max_dist=3.0, max_flee=10.0, sprint_distance=7.0, sprint_speed_multiplier=1.0, walk_speed_multiplier=1.0)

Adds a new entity type to the list of conditions another entity must meet to be a valid target to avoid.

Parameters:

Name Type Description Default
filter Filter

Filter to determine which entities to avoid.

required
max_dist float

Maximum distance to look for an avoid target for the entity. Defaults to 3.0.

3.0
max_flee float

How many blocks away from its avoid target the entity must be for it to stop fleeing from the avoid target. Defaults to 10.0.

10.0
sprint_distance float

How many blocks within range of its avoid target the entity must be for it to begin sprinting away from the avoid target. Defaults to 7.0.

7.0
sprint_speed_multiplier float

Multiplier for sprint speed. 1.0 means keep the regular speed, while higher numbers make the sprint speed faster. Defaults to 1.0.

1.0
walk_speed_multiplier float

Multiplier for walking speed. 1.0 means keep the regular speed, while higher numbers make the walking speed faster. Defaults to 1.0.

1.0

on_escape_event(event, target=FilterSubject.Self)

Event that is triggered when escaping from a mob.

Parameters:

Name Type Description Default
event str

Event to trigger.

required
target FilterSubject

Target of the event. Defaults to FilterSubject.Self.

Self

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIChargeAttack

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(max_distance=3, min_distance=2, success_rate=0.1428, speed_multiplier=1.0)

Compels an entity to damage a target by using a running attack.

Parameters:

Name Type Description Default
max_distance int

A charge attack cannot start if the entity is farther than this distance to the target. Defaults to 3.

3
min_distance int

A charge attack cannot start if the entity is closer than this distance to the target. Defaults to 2.

2
success_rate float

Percent chance this entity will start a charge attack, if not already attacking (1.0 = 100%). Defaults to 0.1428.

0.1428
speed_multiplier float

Modifies the entity's speed when charging toward the target. Defaults to 1.0.

1.0

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIDelayedAttack

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(attack_duration=0.75, attack_once=False, cooldown_time=1, hit_delay_pct=0.5, inner_boundary_time_increase=0.25, max_path_time=0.55, melee_fov=90, min_path_time=0.2, outer_boundary_time_increase=0.5, path_fail_time_increase=0.75, path_inner_boundary=16, path_outer_boundary=32, random_stop_interval=0, reach_multiplier=2, require_complete_path=False, speed_multiplier=1, track_target=False, x_max_rotation=30, y_max_head_rotation=30, can_spread_on_fire=False)

Compels an entity to attack while also delaying the damage dealt until a specific time in the attack animation.

Parameters:

Name Type Description Default
attack_duration float

The entity's attack animation will play out over this duration (in seconds). Also controls attack cooldown. Defaults to 0.75.

0.75
attack_once bool

Allows the entity to use this attack behavior, only once EVER. Defaults to False.

False
cooldown_time int

Cooldown time (in seconds) between attacks. Defaults to 1.

1
hit_delay_pct float

The percentage into the attack animation to apply the damage of the attack (1.0 = 100%). Defaults to 0.5.

0.5
inner_boundary_time_increase float

Time (in seconds) to add to attack path recalculation when the target is beyond the "path_inner_boundary". Defaults to 0.25.

0.25
max_path_time float

Maximum base time (in seconds) to recalculate new attack path to target (before increases applied). Defaults to 0.55.

0.55
melee_fov int

Field of view (in degrees) when using the sensing component to detect an attack target. Defaults to 90.

90
min_path_time float

Minimum base time (in seconds) to recalculate new attack path to target (before increases applied). Defaults to 0.2.

0.2
outer_boundary_time_increase float

Time (in seconds) to add to attack path recalculation when the target is beyond the "path_outer_boundary". Defaults to 0.5.

0.5
path_fail_time_increase float

Time (in seconds) to add to attack path recalculation when this entity cannot move along the current path. Defaults to 0.75.

0.75
path_inner_boundary int

Distance at which to increase attack path recalculation by "inner_boundary_tick_increase". Defaults to 16.

16
path_outer_boundary int

Distance at which to increase attack path recalculation by "outer_boundary_tick_increase". Defaults to 32.

32
random_stop_interval int

This entity will have a 1 in N chance to stop its current attack, where N = "random_stop_interval". Defaults to 0.

0
reach_multiplier int

Used with the base size of the entity to determine minimum target-distance before trying to deal attack damage. Defaults to 2.

2
require_complete_path bool

Toggles (on/off) the need to have a full path from the entity to the target when using this melee attack behavior. Defaults to False.

False
speed_multiplier float

This multiplier modifies the attacking entity's speed when moving toward the target. Defaults to 1.

1
track_target bool

Allows the entity to track the attack target, even if the entity has no sensing. Defaults to False.

False
x_max_rotation int

Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target. Defaults to 30.

30
y_max_head_rotation int

Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target. Defaults to 30.

30

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIEquipItem

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

Compels an entity to equip an item.

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIFloat

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(sink_with_passengers=False)

Allows an entity to float on water. Passengers will be kicked out the moment the mob's head goes underwater, which may not happen for tall mobs.

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIFloatWander

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(float_duration=(0.0, 0.0), must_reach=False, priority=0, random_reselect=False, xz_dist=10, y_dist=7, y_offset=0.0)

Compels an entity to float around in a random direction, similar to the ghast entity.

Parameters:

Name Type Description Default
float_duration tuple[Seconds, Seconds]

Range of time in seconds the mob will float around before landing and choosing to do something else. Defaults to (0.0, 0.0).

(0.0, 0.0)
must_reach bool

If true, the point has to be reachable to be a valid target. Defaults to False.

False
priority int

The higher the priority, the sooner this behavior will be executed as a goal. Defaults to 0.

0
random_reselect bool

If true, the mob will randomly pick a new point while moving to the previously selected one. Defaults to False.

False
xz_dist int

Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1. Defaults to 10.

10
y_dist int

Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1. Defaults to 7.

7
y_offset float

Height in blocks to add to the selected target position. Defaults to 0.0.

0.0

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIFollowMob

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(search_range=0, speed_multiplier=1.0, stop_distance=2)

Compels an entity to follow and gather around other mobs of the same type.

Parameters:

Name Type Description Default
search_range int

The distance in blocks it will look for a mob to follow. Defaults to 0.

0
speed_multiplier float

Movement speed multiplier of the mob when using this AI Goal. Defaults to 1.0.

1.0
stop_distance int

The distance in blocks this mob stops from the mob it is following. Defaults to 2.

2

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIFollowOwner

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(can_teleport=True, ignore_vibration=True, max_distance=60.0, speed_multiplier=1.0, start_distance=10.0, stop_distance=2.0, post_teleport_distance=1)

Compels an entity to follow a player marked as an owner.

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIFollowParent

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(speed_multiplier=1.0)

Compels an entity that has been tagged as a baby to follow their parent around.

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIHurtByTarget

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(alert_same_type=False, entity_types=None, max_dist=16, must_see=False, must_see_forget_duration=3.0, reevaluate_description=False, sprint_speed_multiplier=1.0, walk_speed_multiplier=1.0, hurt_owner=False)

Compels an entity to react when hit by set target.

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIKnockbackRoar

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(attack_time=0.5, cooldown_time=0.1, damage_filters=None, duration=1, knockback_damage=6, knockback_filters=None, knockback_height_cap=0.4, knockback_horizontal_strength=4, knockback_range=4, knockback_vertical_strength=4)

Compels an entity to emit a roar effect that knocks back other entities in a set radius from where the roar was emitted.

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAILayDown

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(interval=120, random_stop_interval=120)

Compels an entity randomly lay down for a period of time.

Parameters:

Name Type Description Default
interval int

A random value to determine at what intervals something can occur. This has a 1/interval chance to choose this goal. Defaults to 120.

120
random_stop_interval int

A random value to determine at what interval the AI goal can stop. This has a 1/interval chance to stop this goal. Defaults to 120.

120

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAILeapAtTarget

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(must_be_on_ground=True, set_persistent=False, target_dist=0.3, yd=0.0)

Compels an entity to jump towards a target.

Parameters:

Name Type Description Default
must_be_on_ground bool

If true, the mob will only jump at its target if its on the ground. Setting it to false will allow it to jump even if its already in the air. Defaults to True.

True
set_persistent bool

Allows the entity to be set to persist upon targeting a player. Defaults to False.

False
target_dist float

Distance in blocks the mob jumps when leaping at its target. Defaults to 0.3.

0.3
yd float

Height in blocks the mob jumps when leaping at its target. Defaults to 0.0.

0.0

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAILookAtPlayer

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(angle_of_view_horizontal=360, angle_of_view_vertical=360, look_distance=8.0, look_time=(2, 4), probability=0.02, target_distance=0.6)

Compels an entity to look at the player by rotating the head bone pose within a set limit.

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAILookAtTarget

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(angle_of_view_horizontal=360, angle_of_view_vertical=360, look_distance=8.0, look_time=(2, 4), probability=0.02, target_distance=0.6)

Compels an entity to look at the target by rotating the head bone pose within a set limit.

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIMeleeAttack

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(attack_once=False, cooldown_time=1, inner_boundary_time_increase=0.25, max_path_time=0.55, melee_fov=90, min_path_time=0.2, outer_boundary_time_increase=0.5, path_fail_time_increase=0.75, path_inner_boundary=16, path_outer_boundary=32, random_stop_interval=0, reach_multiplier=2, require_complete_path=False, speed_multiplier=1, track_target=False, x_max_rotation=30, y_max_head_rotation=30, can_spread_on_fire=False)

Compels entities to make close combat melee attacks.

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIMeleeBoxAttack

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(attack_once=False, attack_types=[], can_spread_on_fire=False, cooldown_time=1, horizontal_reach=0.8, inner_boundary_time_increase=0.25, max_path_time=0.55, melee_fov=90, min_path_time=0.2, outer_boundary_time_increase=0.5, path_fail_time_increase=0.75, path_inner_boundary=16, path_outer_boundary=32, random_stop_interval=0, box_increase=2, require_complete_path=False, set_persistent=False, speed_multiplier=1, track_target=False, x_max_rotation=30, y_max_head_rotation=30)

Compels an entity to attack a target by stomping on them.

Parameters:

Name Type Description Default
attack_once bool

If true, the entity will only use this attack behavior once. Defaults to False.

False
attack_types list[str]

Defines the entity types this entity will attack. Defaults to [].

[]
can_spread_on_fire bool

If the entity is on fire, this allows the entity's target to catch on fire after being hit. Defaults to False.

False
cooldown_time seconds

Cooldown time (in seconds) between attacks. Defaults to 1.

1
horizontal_reach float

The attack reach of the entity will be a box with the size of the entity's bounds increased by this value in all horizontal directions. Defaults to 0.8.

0.8
inner_boundary_time_increase seconds

Time (in seconds) to add to attack path recalculation when the target is beyond the "path_inner_boundary". Defaults to 0.25.

0.25
max_path_time seconds

Maximum base time (in seconds) to recalculate new attack path to target (before increases applied). Defaults to 0.55.

0.55
melee_fov int

Field of view (in degrees) when using the sensing component to detect an attack target. Defaults to 90.

90
min_path_time seconds

Minimum base time (in seconds) to recalculate new attack path to target (before increases applied). Defaults to 0.2.

0.2
outer_boundary_time_increase seconds

Time (in seconds) to add to attack path recalculation when the target is beyond the "path_outer_boundary". Defaults to 0.5.

0.5
path_fail_time_increase seconds

Time (in seconds) to add to attack path recalculation when this entity cannot move along the current path. Defaults to 0.75.

0.75
path_inner_boundary float

Distance at which to increase attack path recalculation by "inner_boundary_tick_increase". Defaults to 16.

16
path_outer_boundary float

Distance at which to increase attack path recalculation by "outer_boundary_tick_increase". Defaults to 32.

32
random_stop_interval int

This entity will have a 1 in N chance to stop its current attack, where N = "random_stop_interval". Defaults to 0.

0
box_increase float

Used with the base size of the entity to determine minimum target-distance before trying to deal attack damage. Defaults to 2.

2
require_complete_path bool

Toggles (on/off) the need to have a full path from the entity to the target when using this melee attack behavior. Defaults to False.

False
set_persistent bool

Allows the entity to be set to persist upon targeting a player. Defaults to False.

False
speed_multiplier float

This multiplier modifies the attacking entity's speed when moving toward the target. Defaults to 1.

1
track_target bool

Allows the entity to track the attack target, even if the entity has no sensing. Defaults to False.

False
x_max_rotation int

Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target. Defaults to 30.

30
y_max_head_rotation int

Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target. Defaults to 30.

30

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIMoveToBlock

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(target_blocks, goal_radius=0.5, search_height=1, search_range=0, speed_multiplier=1.0, start_chance=1.0, stay_duration=0.0, target_offset=(0, 0, 0), target_selection_method='nearest', tick_interval=20)

Compels a mob to move towards a block.

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIMoveToLand

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(goal_radius=0.5, search_count=10, search_height=1, search_range=0, speed_multiplier=1)

Compels an entity to move to land when on land.

Parameters:

Name Type Description Default
goal_radius float

Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot. Defaults to 0.5.

0.5
search_count int

The number of blocks each tick that the mob will check within its search range and height for a valid block to move to. A value of 0 will have the mob check every block within range in one tick. Defaults to 10.

10
search_height int

Height in blocks the mob will look for land to move towards. Defaults to 1.

1
search_range int

The distance in blocks it will look for land to move towards. Defaults to 0.

0
speed_multiplier float

Movement speed multiplier of the mob when using this AI Goal. Defaults to 1.

1

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIMoveToLava

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(goal_radius=0.5, search_count=10, search_height=1, search_range=0, speed_multiplier=1)

Compels an entity to move to lava when on lava.

Parameters:

Name Type Description Default
goal_radius float

Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot. Defaults to 0.5.

0.5
search_count int

The number of blocks each tick that the mob will check within its search range and height for a valid block to move to. A value of 0 will have the mob check every block within range in one tick. Defaults to 10.

10
search_height int

Height in blocks the mob will look for lava to move towards. Defaults to 1.

1
search_range int

The distance in blocks it will look for lava to move towards. Defaults to 0.

0
speed_multiplier float

Movement speed multiplier of the mob when using this AI Goal. Defaults to 1.

1

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIMoveToRandomBlock

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(block_distance=16, speed_multiplier=1.0, within_radius=0.0)

Compels a mob to move towards a randomly chosen block.

Parameters:

Name Type Description Default
block_distance float

Distance from the mob (in blocks) used to choose the random block. Default: 16.

16
speed_multiplier float

Movement speed multiplier while using this goal. Default: 1.0.

1.0
within_radius float

Distance in blocks the mob must be from the block to consider movement finished. Default: 0.0.

0.0

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIMoveToWater

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(goal_radius=0.5, search_count=10, search_height=1, search_range=0, speed_multiplier=1)

Compels an entity to move to water when on land.

Parameters:

Name Type Description Default
goal_radius float

Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot. Defaults to 0.5.

0.5
search_count int

The number of blocks each tick that the mob will check within its search range and height for a valid block to move to. A value of 0 will have the mob check every block within range in one tick. Defaults to 10.

10
search_height int

Height in blocks the mob will look for water to move towards. Defaults to 1.

1
search_range int

The distance in blocks it will look for water to move towards. Defaults to 0.

0
speed_multiplier float

Movement speed multiplier of the mob when using this AI Goal. Defaults to 1.

1

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIMoveTowardsTarget

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(within_radius=0.0, speed_multiplier=1.0)

Compels an entity to move towards a target.

Parameters:

Name Type Description Default
within_radius float

Defines the radius in blocks that the mob tries to be from the target. A value of 0 means it tries to occupy the same block as the target. Defaults to 0.0.

0.0
speed_multiplier float

Movement speed multiplier of the mob when using this AI Goal. Defaults to 1.0.

1.0

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAINearestAttackableTarget

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(attack_interval=0, attack_interval_min=0, attack_owner=False, must_reach=False, must_see=False, must_see_forget_duration=3.0, persist_time=0.0, reselect_targets=False, scan_interval=10, set_persistent=False, target_invisible_multiplier=0.7, target_search_height=-0.1, target_sneak_visibility_multiplier=0.8, within_radius=0.0)

Allows an entity to attack the closest target within a given subset of specific target types.

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAINearestPrioritizedAttackableTarget

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(attack_interval=0, attack_interval_min=0, attack_owner=False, must_reach=False, must_see=False, must_see_forget_duration=3.0, persist_time=0.0, reevaluate_description=False, reselect_targets=False, scan_interval=10, set_persistent=False, target_invisible_multiplier=0.7, target_search_height=-0.1, target_sneak_visibility_multiplier=0.8, within_radius=0.0)

Allows an entity to attack the closest target within a given subset of specific target types.

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIOcelotAttack

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(cooldown_time=1, max_distance=15, max_sneak_range=15, max_sprint_range=4, reach_multiplier=2, sneak_speed_multiplier=0.6, sprint_speed_multiplier=1.33, walk_speed_multiplier=0.8, x_max_rotation=30, y_max_head_rotation=30)

Allows an entity to attack by sneaking and pouncing.

Parameters:

Name Type Description Default
cooldown_time int

Time (in seconds) between attacks. Defaults to 1.

1
max_distance int

Max distance from the target, this entity will use this attack behavior. Defaults to 15.

15
max_sneak_range int

Max distance from the target, this entity starts sneaking. Defaults to 15.

15
max_sprint_range int

Max distance from the target, this entity starts sprinting (sprinting takes priority over sneaking). Defaults to 4.

4
reach_multiplier int

Used with the base size of the entity to determine minimum target-distance before trying to deal attack damage. Defaults to 2.

2
sneak_speed_multiplier float

Modifies the attacking entity's movement speed while sneaking. Defaults to 0.6.

0.6
sprint_speed_multiplier float

Modifies the attacking entity's movement speed while sprinting. Defaults to 1.33.

1.33
walk_speed_multiplier float

Modifies the attacking entity's movement speed when not sneaking or sprinting, but still within attack range. Defaults to 0.8.

0.8
x_max_rotation int

Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target. Defaults to 30.

30
y_max_head_rotation int

Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target. Defaults to 30.

30

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIOwnerHurtByTarget

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(entity_types=None, cooldown=0, filters=None, max_dist=16, must_see=False, must_see_forget_duration=3.0, reevaluate_description=False, sprint_speed_multiplier=1.0, walk_speed_multiplier=1.0)

Compels an entity to react when the owner is hit by a target.

Parameters:

Name Type Description Default
entity_types Filter

List of entity types that this mob can target if they hurt their owner. Defaults to None.

None
cooldown seconds

The amount of time in seconds that the mob has to wait before selecting a target of the same type again. Defaults to 0.

0
filters Filter

Conditions that make this entry in the list valid. Defaults to None.

None
max_dist int

Maximum distance this mob can be away to be a valid choice. Defaults to 16.

16
must_see bool

If true, the mob has to be visible to be a valid choice. Defaults to False.

False
must_see_forget_duration float

Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more. Defaults to 3.0.

3.0
reevaluate_description bool

If true, the mob will stop being targeted if it stops meeting any conditions. Defaults to False.

False
sprint_speed_multiplier float

Multiplier for the running speed. A value of 1.0 means the speed is unchanged. Defaults to 1.0.

1.0
walk_speed_multiplier float

Multiplier for the walking speed. A value of 1.0 means the speed is unchanged. Defaults to 1.0.

1.0

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIOwnerHurtTarget

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(entity_types=None, cooldown=0, filters=None, max_dist=16, must_see=False, must_see_forget_duration=3.0, reevaluate_description=False, sprint_speed_multiplier=1.0, walk_speed_multiplier=1.0)

Compels an entity to react when the owner hits a target.

Parameters:

Name Type Description Default
entity_types Filter

List of entity types that this mob can target if they hurt their owner. Defaults to None.

None
cooldown seconds

The amount of time in seconds that the mob has to wait before selecting a target of the same type again. Defaults to 0.

0
filters Filter

Conditions that make this entry in the list valid. Defaults to None.

None
max_dist int

Maximum distance this mob can be away to be a valid choice. Defaults to 16.

16
must_see bool

If true, the mob has to be visible to be a valid choice. Defaults to False.

False
must_see_forget_duration float

Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more. Defaults to 3.0.

3.0
reevaluate_description bool

If true, the mob will stop being targeted if it stops meeting any conditions. Defaults to False.

False
sprint_speed_multiplier float

Multiplier for the running speed. A value of 1.0 means the speed is unchanged. Defaults to 1.0.

1.0
walk_speed_multiplier float

Multiplier for the walking speed. A value of 1.0 means the speed is unchanged. Defaults to 1.0.

1.0

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIPanic

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(damage_sources=DamageCause.All, force=False, ignore_mob_damage=False, panic_sound=None, prefer_water=False, sound_interval=0, speed_multiplier=1.0)

Compels an entity to react when it receives damage.

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIPlaceBlock

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(affected_by_griefing_rule=False, can_place=None, chance=0.0, placeable_carried_blocks=[], xz_range=(0, 0), y_range=(0, 0))

Compels an entity to place blocks in the world, such as Copper Golems placing statues.

Parameters:

Name Type Description Default
affected_by_griefing_rule bool

Whether the goal is affected by the mob griefing game rule. Defaults to False.

False
can_place Filter

Filters for if the entity should try to place its block. Self and Target are set. Defaults to None.

None
chance float

Chance each tick for the entity to try and place a block. Defaults to 0.0.

0.0
placeable_carried_blocks list[BlockDescriptor]

Block descriptors for which blocks are valid to be placed from the entity's carried item, if empty all blocks are valid. Defaults to [].

[]
xz_range Vector2D

XZ range from which the entity will try and place blocks in. Defaults to (0, 0).

(0, 0)
y_range Vector2D

Y range from which the entity will try and place blocks in. Defaults to (0, 0).

(0, 0)

__iter__()

Iterates over the component's fields.

on_place(event, target=FilterSubject.Self)

Sets the event to be triggered when the entity successfully places a block.

Parameters:

Name Type Description Default
event str

The name of the event to trigger.

required
target FilterSubject

The target of the event. Defaults to FilterSubject.Self.

Self

Returns:

Name Type Description
self

Returns the current instance for method chaining.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

randomly_placeable_block(block, filter, states=None)

Sets the block that the entity can randomly place.

Parameters:

Name Type Description Default
block BlockDescriptor

The block descriptor for which the block should be randomly placed.

required
filter Filter

The filter that determines when the block can be placed.

required
states dict[str, Any]

The states of the block to be placed.

None

Returns:

Name Type Description
self

Returns the current instance for method chaining.

EntityAIPlayerRideTamed

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

Allows an entity to be rideable after being tamed by a player.

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIRamAttack

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(baby_knockback_modifier=0.333333, cooldown_range=[10, 20], knockback_force=5, knockback_height=0.1, min_ram_distance=0.0, pre_ram_sound=None, ram_distance=0.0, ram_impact_sound=None, ram_speed=2.0, run_speed=1.0)

Compels an entity to search for a random target and, if a direct path exists between the entity and the target, it will perform a charge. If the attack hits, the target will be knocked back based on the entity's speed.

Parameters:

Name Type Description Default
baby_knockback_modifier float

The modifier to knockback that babies have. Defaults to 0.333333.

0.333333
cooldown_range list[int, int]

Minimum and maximum cooldown time-range (positive, in seconds) between each attempted ram attack. Defaults to [10, 20].

[10, 20]
knockback_force float

The force of the ram attack knockback. Defaults to 5.

5
knockback_height float

The height of the ram attack knockback. Defaults to 0.1.

0.1
min_ram_distance float

The minimum distance the entity can start a ram attack. Defaults to 0.0.

0.0
pre_ram_sound str

The sound to play when an entity is about to perform a ram attack. Defaults to None.

None
ram_distance float

The distance the mob start to run with ram speed. Defaults to 0.0.

0.0
ram_impact_sound str

The sound to play when an entity is impacting on a ram attack. Defaults to None.

None
ram_speed float

The entity's speed when charging toward the target. Defaults to 2.0.

2.0
run_speed float

The entity's speed when running toward the target. Defaults to 1.0.

1.0

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIRandomBreach

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(interval=120, speed_multiplier=1.0, xz_dist=10, y_dist=7, cooldown_time=10)

Compels an entity to breach the surface of the water at a random interval.

Parameters:

Name Type Description Default
interval int

A random value to determine when to randomly move somewhere. This has a 1/interval chance to choose this goal. Defaults to 120.

120
speed_multiplier float

Movement speed multiplier of the entity when using this AI Goal. Defaults to 1.0.

1.0
xz_dist int

Distance in blocks on ground that the entity will look for a new spot to move to. Must be at least 1. Defaults to 10.

10
y_dist int

Distance in blocks that the entity will look up or down for a new spot to move to. Must be at least 1. Defaults to 7.

7
cooldown_time seconds

The amount of time in seconds that the mob has to wait before selecting a target of the same type again. Defaults to 10.

10

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIRandomHover

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(hover_height=(0.0, 0.0), interval=120, speed_multiplier=1.0, xz_dist=10, y_dist=7, y_offset=0.0)

Compels an entity to hover around randomly, close to the surface.

Parameters:

Name Type Description Default
hover_height tuple[float, float]

The height above the surface which the entity will try to maintain. Defaults to (0.0, 0.0).

(0.0, 0.0)
interval int

A random value to determine when to randomly move somewhere. This has a 1/interval chance to choose this goal. Defaults to 120.

120
speed_multiplier float

Movement speed multiplier of the entity when using this AI Goal. Defaults to 1.0.

1.0
xz_dist int

Distance in blocks on ground that the entity will look for a new spot to move to. Must be at least 1. Defaults to 10.

10
y_dist int

Distance in blocks that the entity will look up or down for a new spot to move to. Must be at least 1. Defaults to 7.

7
y_offset float

Height in blocks to add to the selected target position. Defaults to 0.0.

0.0

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIRandomLookAround

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(angle_of_view_horizontal=360, angle_of_view_vertical=360, look_distance=8.0, look_time=(2, 4), probability=0.02, target_distance=0.6)

Compels an entity to choose a random direction to look in for a random duration within a range.

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIRandomSearchAndDig

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(cooldown_range=(0, 0), digging_duration_range=(0, 0), find_valid_position_retries=0, goal_radius=1.5, item_table=None, search_range_xz=0, search_range_y=0, spawn_item_after_seconds=0, spawn_item_pos_offset=0, speed_multiplier=0, target_blocks=[], target_dig_position_offset=2.25)

Compels an entity to locate a random target block that it can find a path towards. Once found, the entity will move towards the target block and dig up an item.

Parameters:

Name Type Description Default
cooldown_range tuple[Seconds, Seconds]

Goal cooldown range in seconds. Defaults to (0, 0).

(0, 0)
digging_duration_range tuple[Seconds, Seconds]

Digging duration in seconds. Defaults to (0, 0).

(0, 0)
find_valid_position_retries int

Amount of retries to find a valid target position within search range. Defaults to 0.

0
goal_radius float

Distance in blocks within the entity to consider it has reached the target position. Defaults to 1.5.

1.5
item_table str

File path relative to the resource pack root for items to spawn list (loot table format). Defaults to None.

None
search_range_xz float

Width and length of the volume around the entity used to find a valid target position. Defaults to 0.

0
search_range_y float

Height of the volume around the entity used to find a valid target position. Defaults to 0.

0
spawn_item_after_seconds seconds

Digging duration before spawning item in seconds. Defaults to 0.

0
spawn_item_pos_offset float

Distance to offset the item's spawn location in the direction the mob is facing. Defaults to 0.

0
speed_multiplier float

Search movement speed multiplier. Defaults to 0.

0
target_blocks list[str]

List of target block types on which the goal will look to dig. Overrides the default list. Defaults to [].

[]
target_dig_position_offset float

Dig target position offset from the feet position of the entity in their facing direction. Defaults to 2.25.

2.25

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIRandomSitting

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(cooldown_time=0, min_sit_time=10, start_chance=0.1, stop_chance=0.3)

Compels an entity to stop and sit for a random duration of time.

Parameters:

Name Type Description Default
cooldown_time float

Time in seconds the entity has to wait before using the goal again. Defaults to 0.

0
min_sit_time float

The minimum amount of time in seconds before the entity can stand back up. Defaults to 10.

10
start_chance float

This is the chance that the entity will start this goal, from 0 to 1. Defaults to 0.1.

0.1
stop_chance float

This is the chance that the entity will stop this goal, from 0 to 1. Defaults to 0.3.

0.3

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIRandomStroll

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(interval=120, speed_multiplier=1.0, xz_dist=10, y_dist=7)

Compels an entity to choose a random direction to walk towards.

Parameters:

Name Type Description Default
interval int

A random value to determine when to randomly move somewhere. This has a 1/interval chance to choose this goal. Defaults to 120.

120
speed_multiplier float

Movement speed multiplier of the entity when using this AI Goal. Defaults to 1.0.

1.0
xz_dist int

Distance in blocks on ground that the entity will look for a new spot to move to. Must be at least 1. Defaults to 10.

10
y_dist int

Distance in blocks that the entity will look up or down for a new spot to move to. Must be at least 1. Defaults to 7.

7

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIRandomSwim

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(avoid_surface=True, interval=120, speed_multiplier=1.0, xz_dist=10, y_dist=7)

Compels an entity to swim in a random point in water.

Parameters:

Name Type Description Default
avoid_surface bool

If true, the entity will avoid surface water blocks by swimming below them. Defaults to True.

True
interval int

A random value to determine when to randomly move somewhere. This has a 1/interval chance to choose this goal. Defaults to 120.

120
speed_multiplier float

Movement speed multiplier of the entity when using this AI Goal. Defaults to 1.0.

1.0
xz_dist int

Distance in blocks on ground that the entity will look for a new spot to move to. Must be at least 1. Defaults to 10.

10
y_dist int

Distance in blocks that the entity will look up or down for a new spot to move to. Must be at least 1. Defaults to 7.

7

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIRangedAttack

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(attack_interval=0, attack_interval_max=0, attack_interval_min=0, attack_radius=0, attack_radius_min=0, burst_interval=0, burst_shots=1, charge_charged_trigger=0, charge_shoot_trigger=0, ranged_fov=90, set_persistent=False, speed_multiplier=1, swing=False, target_in_sight_time=1, x_max_rotation=30, y_max_head_rotation=30)

Allows an entity to attack by using ranged shots. charge_shoot_trigger must be greater than 0 to enable charged up burst-shot attacks. Requires minecraft:shooter to define projectile behavior.

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIRiseToLiquidLevel

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(liquid_y_offset=0.0, rise_delta=0.0, sink_delta=0.0)

Compels an entity to rise to the top of a liquid block if they are located in one or have spawned under a liquid block.

Parameters:

Name Type Description Default
liquid_y_offset float

Target distance down from the liquid surface. i.e. Positive values move the target Y down. Defaults to 0.0.

0.0
rise_delta float

Movement up in Y per tick when below the liquid surface. Defaults to 0.0.

0.0
sink_delta float

Movement down in Y per tick when above the liquid surface. Defaults to 0.0.

0.0

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIRoar

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(duration=0.0)

Compels the entity to roar at another entity based on data in minecraft:anger_level. When the anger threshold specified in minecraft:anger_level has been reached, this entity will roar for the specified amount of time, look at the other entity, apply anger boost towards it, and finally target it.

Parameters:

Name Type Description Default
duration seconds

The amount of time to roar for. Defaults to 0.0.

0.0

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIRunAroundLikeCrazy

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(speed_multiplier=1.0)

Compels an entity to run around without a set goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal. Defaults to 0.

required
speed_multiplier float

Movement speed multiplier of the mob when using this AI Goal. Defaults to 1.0.

1.0

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAISendEvent

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

Compels an entity to send an event to another entity.

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAISlimeKeepOnJumping

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(speed_multiplier=1.0)

Compels an entity to continuously jump around like a slime.

Parameters:

Name Type Description Default
speed_multiplier float

Movement speed multiplier of the mob when using this AI Goal. Defaults to 1.0.

1.0

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIStayWhileSitting

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

Compels an entity to stay in place while sitting.

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAIStompAttack

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(attack_once=False, attack_types=[], cooldown_time=1, inner_boundary_time_increase=0.25, max_path_time=0.55, melee_fov=90, min_path_time=0.2, no_damage_range_multiplier=2, outer_boundary_time_increase=0.5, path_fail_time_increase=0.75, path_inner_boundary=16, path_outer_boundary=32, random_stop_interval=0, reach_multiplier=2, require_complete_path=False, set_persistent=False, speed_multiplier=1, stomp_range_multiplier=2, track_target=False, x_max_rotation=30, y_max_head_rotation=30)

Compels an entity to attack a target by stomping on them.

Parameters:

Name Type Description Default
attack_once bool

If true, the entity will only use this attack behavior once. Defaults to False.

False
attack_types list[str]

Defines the entity types this entity will attack. Defaults to [].

[]
cooldown_time seconds

Cooldown time (in seconds) between attacks. Defaults to 1.

1
inner_boundary_time_increase seconds

Time (in seconds) to add to attack path recalculation when the target is beyond the "path_inner_boundary". Defaults to 0.25.

0.25
max_path_time seconds

Maximum base time (in seconds) to recalculate new attack path to target (before increases applied). Defaults to 0.55.

0.55
melee_fov int

Field of view (in degrees) when using the sensing component to detect an attack target. Defaults to 90.

90
min_path_time seconds

Minimum base time (in seconds) to recalculate new attack path to target (before increases applied). Defaults to 0.2.

0.2
no_damage_range_multiplier float

Multiplied with the final AoE damage range to determine a no damage range. The stomp attack will go on cooldown if target is in this no damage range. Defaults to 2.

2
outer_boundary_time_increase seconds

Time (in seconds) to add to attack path recalculation when the target is beyond the "path_outer_boundary". Defaults to 0.5.

0.5
path_fail_time_increase seconds

Time (in seconds) to add to attack path recalculation when this entity cannot move along the current path. Defaults to 0.75.

0.75
path_inner_boundary float

Distance at which to increase attack path recalculation by "inner_boundary_tick_increase". Defaults to 16.

16
path_outer_boundary float

Distance at which to increase attack path recalculation by "outer_boundary_tick_increase". Defaults to 32.

32
random_stop_interval int

This entity will have a 1 in N chance to stop its current attack, where N = "random_stop_interval". Defaults to 0.

0
reach_multiplier float

Used with the base size of the entity to determine minimum target-distance before trying to deal attack damage. Defaults to 2.

2
require_complete_path bool

Toggles (on/off) the need to have a full path from the entity to the target when using this melee attack behavior. Defaults to False.

False
set_persistent bool

Allows the entity to be set to persist upon targeting a player. Defaults to False.

False
speed_multiplier float

This multiplier modifies the attacking entity's speed when moving toward the target. Defaults to 1.

1
stomp_range_multiplier float

Multiplied with the base size of the entity to determine stomp AoE damage range. Defaults to 2.

2
track_target bool

Allows the entity to track the attack target, even if the entity has no sensing. Defaults to False.

False
x_max_rotation int

Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target. Defaults to 30.

30
y_max_head_rotation int

Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target. Defaults to 30.

30

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAISummonEntity

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

compels an entity to attack other entities by summoning new entities.

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAITakeBlock

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(affected_by_griefing_rule=False, blocks=[], can_take=None, chance=0.0, requires_line_of_sight=False, xz_range=(0, 0), y_range=(0, 0))

Compels an entity to take blocks from the world, such as Endermen taking blocks.

Parameters:

Name Type Description Default
affected_by_griefing_rule bool

Whether the goal is affected by the mob griefing game rule. Defaults to False.

False
blocks list[BlockDescriptor]

Block descriptors for which blocks are valid to be taken by the entity, if empty all blocks are valid. Defaults to [].

[]
can_take Filter

Filters for if the entity should try to take a block. Self and Target are set. Defaults to None.

None
chance float

Chance each tick for the entity to try and take a block. Defaults to 0.0.

0.0
requires_line_of_sight bool

Whether the entity needs line of sight to the block they are trying to take. Defaults to False.

False
xz_range tuple[int, int]

XZ range from which the entity will try and take blocks from. Defaults to (0, 0).

(0, 0)
y_range tuple[int, int]

Y range from which the entity will try and take blocks from. Defaults to (0, 0).

(0, 0)

__iter__()

Iterates over the component's fields.

on_take(event, target=FilterSubject.Self)

Sets the event to be triggered when the entity successfully takes a block.

Parameters:

Name Type Description Default
event str

The name of the event to trigger.

required
target FilterSubject

The target of the event. Defaults to FilterSubject.Self.

Self

Returns:

Name Type Description
self

Returns the current instance for method chaining.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAITimerFlag1

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(cooldown_range=(10.0, 10.0), duration_range=(2.0, 2.0), *control_flags)

Fires an event when this behavior starts, then waits for a duration before stopping. When stopping to due the timeout or due to being interrupted by another behavior, the goal fires another event. query.timer_flag_1 will return 1.0 on both the client and server when this behavior is running, and 0.0 otherwise.

Parameters:

Name Type Description Default
cooldown_range tuple[Seconds, Seconds]

The goal cooldown range, in seconds. Defaults to (10.0, 10.0).

(10.0, 10.0)
duration_range tuple[Seconds, Seconds]

The goal duration range, in seconds. Defaults to (2.0, 2.0).

(2.0, 2.0)

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAITimerFlag2

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(cooldown_range=(10.0, 10.0), duration_range=(2.0, 2.0), *control_flags)

Fires an event when this behavior starts, then waits for a duration before stopping. When stopping to due the timeout or due to being interrupted by another behavior, the goal fires another event. query.timer_flag_2 will return 1.0 on both the client and server when this behavior is running, and 0.0 otherwise.

Parameters:

Name Type Description Default
cooldown_range tuple[Seconds, Seconds]

The goal cooldown range, in seconds. Defaults to (10.0, 10.0).

(10.0, 10.0)
duration_range tuple[Seconds, Seconds]

The goal duration range, in seconds. Defaults to (2.0, 2.0).

(2.0, 2.0)

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAITimerFlag3

Bases: _BaseAIGoal

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(cooldown_range=(10.0, 10.0), duration_range=(2.0, 2.0), *control_flags)

Fires an event when this behavior starts, then waits for a duration before stopping. When stopping to due the timeout or due to being interrupted by another behavior, the goal fires another event. query.timer_flag_3 will return 1.0 on both the client and server when this behavior is running, and 0.0 otherwise.

Parameters:

Name Type Description Default
cooldown_range tuple[Seconds, Seconds]

The goal cooldown range, in seconds. Defaults to (10.0, 10.0).

(10.0, 10.0)
duration_range tuple[Seconds, Seconds]

The goal duration range, in seconds. Defaults to (2.0, 2.0).

(2.0, 2.0)

__iter__()

Iterates over the component's fields.

priority(priority)

The higher the priority, the sooner this behavior will be executed as a goal.

Parameters:

Name Type Description Default
priority int

The higher the priority, the sooner this behavior will be executed as a goal.

required

EntityAddRider

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(entity_type, spawn_event=None)

Adds a rider to the entity. Requires minecraft:rideable..

Parameters

entity_type : Identifier. The entity type that will be riding this spawn_event : Event, optional. The spawn event that will be used when the riding entity is created.

__iter__()

Iterates over the component's fields.

EntityAdmireItem

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(cooldown_after_being_attacked, duration=10)

Causes the mob to ignore attackable targets for a given duration.

Parameters

cooldown_after_being_attacked : seconds int. Duration, in seconds, for which mob won't admire items if it was hurt duration : seconds int. Duration, in seconds, that the mob is pacified. Default: 10

__iter__()

Iterates over the component's fields.

EntityAgeable

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(duration=1200.0, grow_up_event=None, grow_up_target=FilterSubject.Self, interact_filters=None, transform_to_item=None)

Adds a timer for the entity to grow up. The timer can be accelerated by giving the entity items it likes as defined by feed_items.

Parameters:

Name Type Description Default
duration Seconds

Amount of time before the entity grows up, -1 for always a baby. Defaults to 1200.0.

1200.0
grow_up_event str

Event to initiate when the entity grows up. Defaults to None.

None
interact_filters Filter

A list of conditions to meet for the entity to be fed. Defaults to None.

None
transform_to_item str

The feed item used will transform into this item upon successful interaction. Format: itemName:auxValue. Defaults to None.

None

__iter__()

Iterates over the component's fields.

drop_item(*items)

Adds an item to the list of items the entity drops when it grows up.

Parameters:

Name Type Description Default
item str

The item to add to the list of items the entity drops when it grows up.

required
Returns

Ageable: Returns the Ageable component to allow for method chaining.

required

feed_item_growth(item, growth)

Adds an item to the list of items the entity can be fed.

Parameters:

Name Type Description Default
item str

The item to add to the list of items the entity can be fed.

required
growth float

The amount of growth to add to the entity when fed this item.

required
Returns

Ageable: Returns the Ageable component to allow for method chaining.

required

feed_items(*items)

Adds an item to the list of items the entity can be fed.

Parameters:

Name Type Description Default
item str

The item to add to the list of items the entity can be fed.

required
Returns

Ageable: Returns the Ageable component to allow for method chaining.

required

EntityAmbientSoundInterval

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(event_name, range=16, value=8)

A component that will set the entity's delay between playing its ambient sound.

Parameters:

Name Type Description Default
event_name str

Level sound event to be played as the ambient sound.

required
range float

Maximum time in seconds to randomly add to the ambient sound delay time. Defaults to 16.

16
value float

Minimum time in seconds before the entity plays its ambient sound again. Defaults to 8.

8

__iter__()

Iterates over the component's fields.

EntityAngerLevel

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(anger_decrement_interval=1.0, angry_boost=20, angry_threshold=80, default_annoyingness=0, default_projectile_annoyingness=0, max_anger=100, nuisance_filter=None, on_increase_sounds=[], remove_targets_below_angry_threshold=True)

Compels the entity to track anger towards a set of nuisances.

Parameters:

Name Type Description Default
anger_decrement_interval Seconds

Anger level will decay over time. Defines how often anger towards all nuisances will decrease by one. Defaults to 1.0.

1.0
angry_boost int

Anger boost applied to angry threshold when the entity gets angry. Defaults to 20.

20
angry_threshold int

Defines when the entity is considered angry at a nuisance. Defaults to 80.

80
default_annoyingness int

Specifies the amount to raise anger level with each provocation. Defaults to 0.

0
default_projectile_annoyingness int

Specifies the amount to raise anger level with each projectile hit. Defaults to 0.

0
max_anger int

The maximum anger level that can be reached. Applies to any nuisance. Defaults to 100.

100
nuisance_filter Filter

Filter that is applied to determine if a mob can be a nuisance. Defaults to None.

None
on_increase_sounds list[dict[str, str]]

Sounds to play when the entity is getting provoked. Evaluated in order; the first matching condition wins. Defaults to [].

[]
remove_targets_below_angry_threshold bool

Defines if the entity should remove target if it falls below 'angry' threshold. Defaults to True.

True

__iter__()

Iterates over the component's fields.

EntityAngry

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(angry_sound=None, broadcast_anger=False, broadcast_anger_on_attack=False, broadcast_anger_on_being_attacked=False, broadcast_filters=None, broadcast_range=20, broadcast_targets=[], duration=25, duration_delta=0, filters=None, sound_interval=[0, 0])

Defines the entity's 'angry' state using a timer.

Parameters:

Name Type Description Default
angry_sound str

The sound event to play when the entity is angry. Defaults to None.

None
broadcast_anger bool

If true, other entities of the same entity definition within the broadcast_range will also become angry. Defaults to False.

False
broadcast_anger_on_attack bool

If true, other entities of the same entity definition within the broadcast_range will also become angry whenever this entity attacks. Defaults to False.

False
broadcast_anger_on_being_attacked bool

If true, other entities of the same entity definition within the broadcast_range will also become angry whenever this entity is attacked. Defaults to False.

False
broadcast_filters Filter

Conditions that make this entry in the list valid. Defaults to None.

None
broadcast_range int

Distance in blocks where other entities of the same entity definition will become angry. Defaults to 20.

20
broadcast_targets list[str]

A list of entity families to broadcast anger to. Defaults to [].

[]
duration Seconds

The amount of time in seconds that the entity will be angry. Defaults to 25.

25
duration_delta Seconds

Variance in seconds added to the duration [-delta, delta]. Defaults to 0.

0
filters Filter

Filter out mob types that should not be attacked while the entity is angry (other Piglins). Defaults to None.

None
sound_interval list[Seconds]

The range of time in seconds to wait before playing the angry_sound again. Defaults to [0, 0].

[0, 0]

__iter__()

Iterates over the component's fields.

EntityAreaAttack

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(cause, damage_per_tick=2, damage_range=0.2)

Is a component that does damage to entities that get within range.

__iter__()

Iterates over the component's fields.

EntityAttack

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(damage, effect_duration=None, effect_name=None)

Defines an entity's melee attack and any additional effects on it.

__iter__()

Iterates over the component's fields.

EntityBodyRotationAlwaysFollowsHead

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

Causes the entity's body to always be automatically rotated to align with the entity's head. Does not override the "minecraft:body_rotation_blocked" component.

__iter__()

Iterates over the component's fields.

EntityBodyRotationBlocked

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

When set, the entity will no longer visually rotate their body to match their facing direction.

__iter__()

Iterates over the component's fields.

EntityBoss

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(name, hud_range=55, should_darken_sky=False)

Defines the current state of the boss for updating the boss HUD.

Parameters:

Name Type Description Default
name str

The name that displays above the boss's health bar.

required
hud_range int

The max distance from the boss at which the boss's health bar appears on the screen. Defaults to 55.

55
should_darken_sky bool

Whether the sky should darken in the presence of the boss. Defaults to False.

False

__iter__()

Iterates over the component's fields.

EntityBreathable

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(breathes_air=True, breathes_lava=True, breathes_solids=False, breathes_water=False, generates_bubbles=True, inhale_time=0.0, suffocate_time=-20, total_supply=15, breathe_blocks=[], non_breathe_blocks=[])

Defines which blocks an entity can breathe in and defines the ability to suffocate in those blocks.

Parameters:

Name Type Description Default
breathe_blocks list[str]

List of blocks the entity can breathe in. Defaults to [].

[]
breathes_air bool

If true, the entity can breathe in air. Defaults to True.

True
breathes_lava bool

If true, the entity can breathe in lava. Defaults to True.

True
breathes_solids bool

If true, the entity can breathe in solid blocks. Defaults to False.

False
breathes_water bool

If true, the entity can breathe in water. Defaults to False.

False
generates_bubbles bool

If true, the entity will have visible bubbles while in water. Defaults to True.

True
inhale_time Seconds

Time in seconds to recover breath to maximum. Defaults to 0.0.

0.0
non_breathe_blocks list[str]

List of blocks the entity can't breathe in, in addition to the other "breathes" parameters. Defaults to [].

[]
suffocate_time int

Time in seconds between suffocation damage. Defaults to -20.

-20
total_supply int

Time in seconds the entity can hold its breath. Defaults to 15.

15

__iter__()

Iterates over the component's fields.

EntityBreedable

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(allow_sitting=False, blend_attributes=True, breed_cooldown=60, breed_items=None, causes_pregnancy=False, combine_parent_colors=None, extra_baby_chance=0, inherit_tamed=True, love_filters=None, mutation_strategy=BreedingMutationStrategy.None_, parent_centric_attribute_blending=None, property_inheritance=None, random_extra_variant_mutation_interval=(0, 0), random_variant_mutation_interval=(0, 0), require_full_health=False, require_tame=True, transform_to_item=None)

Allows an entity to get into the 'love' state used for breeding.

Commonly used in conjunction with the 'minecraft:behavior.breed' component.

Breedable Properties
  • allow_sitting: If true, entities can breed while sitting.
  • blend_attributes: If true, parent attributes will be blended for the offspring.
  • breed_cooldown: Time in seconds before the entity can breed again.
  • breed_items: The list of items that can trigger the 'love' state.
  • causes_pregnancy: If true, the entity becomes pregnant instead of spawning a baby.
  • combine_parent_colors: If true, parent's colors blend in the offspring.
  • extra_baby_chance: Chance that up to 16 babies will spawn.
  • inherit_tamed: If true, babies will inherit the tamed state.
  • love_filters: Filters to run when attempting to enter the love state.
  • mutation_strategy: Strategy used for mutating variants ('random' or 'none').
  • parent_centric_attribute_blending: List of attributes to blend from parents.
  • property_inheritance: List of entity properties inherited from parents.
  • random_extra_variant_mutation_interval: Interval for extra variant mutation.
  • random_variant_mutation_interval: Interval for variant mutation.
  • require_full_health: If true, entity must be at full health to breed.
  • require_tame: If true, entity must be tamed to breed.
  • transform_to_item: Breed item used will transform to this item on use.

__iter__()

Iterates over the component's fields.

breeds_with(mate_type, baby_type, breed_event)

Defines the breeding partner for the entity.

Parameters:

Name Type Description Default
mate_type str

The entity type of the breeding partner.

required
baby_type str

The entity type of the offspring.

required
breed_event str

The event to trigger when breeding occurs.

required

Returns:

Name Type Description
dict dict

A dictionary containing the breeding information.

deny_parents_variant(chance, min_variant, max_variant)

Defines the chance of denying the parents' variant.

Parameters:

Name Type Description Default
chance float

The percentage chance of denying the parents' variant.

required
min_variant str

The inclusive minimum of the variant range.

required
max_variant str

The inclusive maximum of the variant range.

required

Returns:

Name Type Description
dict dict

A dictionary containing the deny parents variant information.

environment_requirements(block_types, count, radius)

Defines the nearby block requirements for breeding.

Parameters:

Name Type Description Default
block_types list[str]

The block types required nearby for breeding.

required
count int

The number of required block types nearby for breeding.

required
radius float

The radius in blocks to search for the required blocks.

required

Returns:

Name Type Description
dict dict

A dictionary containing the environment requirements information.

mutation_factor(color, extra_variant, variant)

Defines the mutation factor for the entity.

Parameters:

Name Type Description Default
color float

The percentage chance of denying the parents' variant.

required
extra_variant float

The percentage chance of a mutation on the entity's extra variant type.

required
variant float

The percentage chance of a mutation on the entity's variant type.

required

Returns:

Name Type Description
dict dict

A dictionary containing the mutation factor information.

EntityBuoyant

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(liquid_blocks, apply_gravity=True, base_buoyancy=1.0, big_wave_probability=0.03, big_wave_speed=10.0, drag_down_on_buoyancy_removed=0.0, simulate_waves=True)

Allows an entity to float on the specified liquid blocks.

Parameters:

Name Type Description Default
liquid_blocks list[str]

List of blocks this entity can float on. Must be a liquid block.

required
apply_gravity bool

Applies gravity each tick. Causes more of a wave simulation, but will cause more gravity to be applied outside liquids. Defaults to True.

True
base_buoyancy float

Base buoyancy used to calculate how much the entity will float. Defaults to 1.0.

1.0
big_wave_probability float

Probability of a big wave hitting the entity. Only used if simulate_waves is true. Defaults to 0.03.

0.03
big_wave_speed float

Multiplier for the speed to make a big wave. Triggered depending on big_wave_probability. Defaults to 10.0.

10.0
drag_down_on_buoyancy_removed float

How much an entity will be dragged down when the buoyancy component is removed. Defaults to 0.0.

0.0
simulate_waves bool

If true, the movement simulates waves going through. Defaults to True.

True

__iter__()

Iterates over the component's fields.

EntityBurnsInDaylight

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

Compels an entity to burn when it's daylight.

__iter__()

Iterates over the component's fields.

EntityCanClimb

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

Allows this entity to climb up ladders.

__iter__()

Iterates over the component's fields.

EntityCanFly

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

Marks the entity as being able to fly, the pathfinder won't be restricted to paths where a solid block is required underneath it.

__iter__()

Iterates over the component's fields.

EntityCanJoinRaid

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

Determines that a given entity can join an existing raid.

__iter__()

Iterates over the component's fields.

EntityCanPowerJump

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

Allows the entity to power jump like the horse does in vanilla.

__iter__()

Iterates over the component's fields.

EntityCannotBeAttacked

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

An entity with this component will NEVER be attacked by other entities.

__iter__()

Iterates over the component's fields.

EntityCollisionBox

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(height, width)

Sets the width and height of the Entity's collision box.

__iter__()

Iterates over the component's fields.

EntityColor

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(value)

Defines the entity's main color.

Parameters:

Name Type Description Default
value int

The Palette Color value of the entity.

required

__iter__()

Iterates over the component's fields.

EntityColor2

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(value)

Defines the entity's second texture color.

Parameters:

Name Type Description Default
value int

The Palette Color value of the entity.

required

__iter__()

Iterates over the component's fields.

EntityConditionalBandwidthOptimization

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(max_dropped_ticks=0, max_optimized_distance=0, use_motion_prediction_hints=False)

Defines the Conditional Spatial Update Bandwidth Optimizations of the entity.

Parameters:

Name Type Description Default
max_dropped_ticks int

In relation to the optimization value, determines the maximum ticks spatial update packets can be not sent.

0
max_optimized_distance int

The maximum distance considered during bandwidth optimizations. Any value below the max is interpolated to find optimization, and any value greater than or equal to the max results in max optimization.

0
use_motion_prediction_hints bool

When set to true, smaller motion packets will be sent during drop packet intervals, resulting in the same amount of packets being sent as without optimizations but with less data being sent. This should be used to prevent visual oddities when entities are traveling quickly or teleporting.

False

__iter__()

Iterates over the component's fields.

EntityCustomHitTest

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(height, width, pivot=[0, 1, 0])

List of hitboxes for melee and ranged hits against the entity.

__iter__()

Iterates over the component's fields.

EntityDamageAbsorption

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(absorbable_causes=DamageCause.Nothing)

Allows an item to absorb damage that would otherwise be dealt to its wearer. The item must be equipped in an armor slot for this to happen. The absorbed damage reduces the item's durability, with any excess damage being ignored. The item must also have a minecraft:durability component.

Parameters:

Name Type Description Default
absorbable_causes list[str]

A list of damage causes that can be absorbed by the item. By default, no damage cause is absorbed.

Nothing

__iter__()

Iterates over the component's fields.

EntityDamageSensor

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

Defines what events to call when this entity is damaged by specific entities or items.

__iter__()

Iterates over the component's fields.

EntityDashAction

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(direction='entity', cooldown_time=1.0, horizontal_momentum=1.0, vertical_momentum=1.0)

Determines a rideable entity's ability to dash.

Parameters:

Name Type Description Default
direction Literal[entity, passenger]

Should the momentum be applied in the direction of the 'entity' or 'passenger'. When 'entity' is used the momentum is applied horizontally according to the direction the entity is looking, using only the entity's yaw. When 'passenger' is used the momentum will be applied in the direction the controlling passenger is looking, using the passenger's pitch and yaw.

'entity'
cooldown_time Seconds

The dash cooldown time, in seconds. Defaults to 1.0.

1.0
horizontal_momentum float

Horizontal momentum of the dash. Defaults to 1.0.

1.0
vertical_momentum float

Vertical momentum of the dash. Defaults to 1.0.

1.0

__iter__()

Iterates over the component's fields.

EntityDimensionBound

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

Prevents the entity from changing dimension through portals.

__iter__()

Iterates over the component's fields.

EntityEnvironmentSensor

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

Creates a trigger based on environment conditions.

__iter__()

Iterates over the component's fields.

EntityEquipItem

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(can_wear_armor=False, excluded_items=[])

Compels the entity to equip desired equipment.

__iter__()

Iterates over the component's fields.

EntityEquipment

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(path)

Sets the loot table for what items this entity drops upon death.

__iter__()

Iterates over the component's fields.

EntityEquippable

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

Defines an entity's behavior for having items equipped to it.

__iter__()

Iterates over the component's fields.

slot(slot, item, accepted_items, interact_text=None, on_equip=None, on_unequip=None)

Adds a slot to the entity's equippable slots.

Parameters:

Name Type Description Default
slot int

The slot number of this slot.

required
item str

Identifier of the item that can be equipped for the slot.

required
accepted_items list[str]

The list of items that can fill this slot.

required
interact_text str

Text to be displayed while playing with touch-screen controls when the entity can be equipped with this item. Defaults to None.

None
on_equip str

Event to trigger when the entity is equipped with the item. Defaults to None.

None
on_unequip str

Event to trigger when the item is removed from the entity. Defaults to None.

None

Returns:

Name Type Description
Equippable

Returns the Equippable component to allow for method chaining.

EntityExperienceReward

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(on_bred=0, on_death=0)

Defines the amount of experience rewarded when the entity dies or is successfully bred.

Parameters:

Name Type Description Default
on_bred int | float | Molang

A Molang expression defining the amount of experience rewarded when this entity is successfully bred. Defaults to 0.

0
on_death int | float | Molang

A Molang expression defining the amount of experience rewarded when this entity dies. Defaults to 0.

0

__iter__()

Iterates over the component's fields.

EntityExplode

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(breaks_blocks=True, causes_fire=False, destroy_affected_by_griefing=False, fire_affected_by_griefing=False, fuse_length=[0.0, 0.0], fuse_lit=False, max_resistance=3.40282e+38, power=3, damage_scaling=1.0, toggles_blocks=False, knockback_scaling=1.0, particle_effect=ExplosionParticleEffect.Explosion, sound_effect='explode', negates_fall_damage=False, allow_underwater=True)

Defines how the entity explodes.

__iter__()

Iterates over the component's fields.

EntityFireImmune

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

Allows an entity to take 0 damage from fire.

__iter__()

Iterates over the component's fields.

EntityFlyingSpeed

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(value)

Sets the speed, in Blocks, at which the entity flies.

Parameters:

Name Type Description Default
value int

Flying speed in blocks per tick.

required

__iter__()

Iterates over the component's fields.

EntityFlyingSpeedMeters

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(value, max=None)

A component that defines the entity's flying movement speed in meters per second.

Parameters:

Name Type Description Default
value float

Flying movement speed of the entity in meters per second.

required
max float

Maximum flying movement speed of the entity in meters per second. Defaults to None.

None

__iter__()

Iterates over the component's fields.

EntityFollowRange

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(value, max_range=None)

Defines the range of blocks that a mob will pursue a target.

__iter__()

Iterates over the component's fields.

EntityFreeCameraControlled

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(backwards_movement_modifier=0.5, strafe_speed_modifier=0.4)

Allows a rideable entity to be controlled in the air using WASD and mouse controls.

Only available with "use_beta_features": true and may be drastically changed or removed.

Parameters:

Name Type Description Default
backwards_movement_modifier float

Modifies speed when moving backwards. Defaults to 0.5.

0.5
strafe_speed_modifier float

Modifies the strafe speed. Defaults to 0.4.

0.4

__iter__()

Iterates over the component's fields.

EntityFrictionModifier

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(value)

Defines how much friction affects this entity.

__iter__()

Iterates over the component's fields.

EntityHealth

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(value, min=None, max=None)

Sets the amount of health this mob has.

__iter__()

Iterates over the component's fields.

EntityHorseJumpStrength

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(range_min, range_max)

Allows this mob to jump higher when being ridden by a player.

__iter__()

Iterates over the component's fields.

EntityIgnoreCannotBeAttacked

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(filters=None)

When set, blocks entities from attacking the owner entity unless they have the minecraft:ignore_cannot_be_attacked component.

Parameters:

Name Type Description Default
filters Filter

Defines which entities are exceptions and are allowed to be attacked by the owner entity, potentially attacked entity is subject "other". If this is not specified then all attacks by the owner are allowed.

None

__iter__()

Iterates over the component's fields.

EntityInputGroundControlled

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

Allows a ridable entity the ability to be controlled using keyboard controls when ridden by a player.

__iter__()

Iterates over the component's fields.

EntityInsideBlockNotifier

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

Verifies whether the entity is inside any of the listed blocks.

__iter__()

Iterates over the component's fields.

EntityInstantDespawn

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(remove_child_entities=False)

__iter__()

Iterates over the component's fields.

EntityInteract

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

Defines the interactions that can be used with an entity.

__iter__()

Iterates over the component's fields.

add_interaction(event, filter=None, add_items=None, cooldown=0.0, cooldown_after_being_attacked=0.0, drop_item_slot=-1, equip_item_slot=-1, health_amount=0, hurt_item=0, interact_text=None, play_sounds=None, spawn_entities=None, spawn_items=None, swing=False, transform_to_item=None, use_item=False, vibration=Vibrations.EntityInteract, repair_entity_item=None)

Adds an interaction to the entity.

Parameters:

Name Type Description Default
event str

Event to trigger when the interaction occurs.

required
filter Filter

Filter to determine which entities can interact with this entity. Defaults to None.

None
add_items str

File path, relative to the behavior Pack's path, to the loot table file. Defaults to None.

None
cooldown float

Time in seconds before this entity can be interacted with again. Defaults to 0.0.

0.0
cooldown_after_being_attacked float

Time in seconds before this entity can be interacted with after being attacked. Defaults to 0.0.

0.0
drop_item_slot int | Slots

Slot from which the item will be dropped when interacting with this entity. Defaults to -1.

-1
equip_item_slot int | Slots

Slot from which the item will be equipped when interacting with this entity. Defaults to -1.

-1
health_amount int

The amount of health this entity will recover or hurt when interacting with this item. Negative values will harm the entity. Defaults to 0.

0
hurt_item int

The amount of damage the item will take when used to interact with this entity. A value of 0 means the item won't lose durability. Defaults to 0.

0
interact_text str

Text to show while playing with touch-screen controls when the player is able to interact in this way with this entity. Defaults to None.

None
play_sounds str

One or more sound identifiers to play when the interaction occurs. Defaults to None.

None
spawn_entities str

Entity to spawn when the interaction occurs. Defaults to None.

None
spawn_items str

Loot table with items to drop on the ground upon successful interaction. Defaults to None.

None
swing bool

If true, the player will do the 'swing' animation when interacting with this entity. Defaults to False.

False
transform_to_item str

The item used will transform to this item upon successful interaction. Format: itemName:auxValue. Defaults to None.

None
use_item bool

If true, the interaction will use an item. Defaults to False.

False
vibration str

Vibration to emit when the interaction occurs. Admitted values are entity_interact (used by default), shear, and none (no vibration emitted). Defaults to None.

EntityInteract
repair_entity_item tuple[Slots, int]

Slot and amount to repair the item used to interact with this entity. Defaults to None.

None

particle_on_start(particle_type, particle_offset_towards_interactor=False, particle_y_offset=0.0)

Adds a particle effect when the interaction starts.

Parameters:

Name Type Description Default
particle_type str

Name of the particle system to run.

required
particle_offset_towards_interactor bool

Whether or not the particle will appear closer to who performed the interaction. Defaults to False.

False
particle_y_offset float

Vertical offset of the particle system. Defaults to 0.0.

0.0

EntityInventory

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(additional_slots_per_strength=0, can_be_siphoned_from=False, container_type=ContainerType.Inventory, inventory_size=5, private=False, restrict_to_owner=False)

Defines how an entity's inventory is managed.

Parameters:

Name Type Description Default
additional_slots_per_strength int

Number of slots that this entity can gain per extra strength. Defaults to 0.

0
can_be_siphoned_from bool

If true, the contents of this inventory can be removed by a hopper. Defaults to False.

False
container_type str

Type of container the entity has. Can be horse, minecart_chest, chest_boat, minecart_hopper, inventory, container or hopper. Defaults to inventory.

Inventory
inventory_size int

Number of slots the container has. Defaults to 5.

5
private bool

If true, the entity will not drop its inventory on death. Defaults to False.

False
restrict_to_owner bool

If true, the entity's inventory can only be accessed by its owner or itself. Defaults to False.

False

__iter__()

Iterates over the component's fields.

EntityIsBaby

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

Sets that this entity is a baby.

__iter__()

Iterates over the component's fields.

EntityIsCharged

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

Sets that this entity is charged.

__iter__()

Iterates over the component's fields.

EntityIsChested

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

Sets that this entity is currently carrying a chest.

__iter__()

Iterates over the component's fields.

EntityIsCollidable

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

Allows other mobs to have vertical and horizontal collisions with this mob.

__iter__()

Iterates over the component's fields.

EntityIsIgnited

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

Sets that this entity is currently on fire.

__iter__()

Iterates over the component's fields.

EntityIsIllagerCaptain

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

Sets that this entity is an illager captain.

__iter__()

Iterates over the component's fields.

EntityIsSaddled

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

Sets that this entity is currently saddled.

__iter__()

Iterates over the component's fields.

EntityIsSheared

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

Sets that this entity is currently sheared.

__iter__()

Iterates over the component's fields.

EntityIsStackable

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

Sets that this entity can be stacked.

__iter__()

Iterates over the component's fields.

EntityIsStunned

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

Sets that this entity is currently stunned.

__iter__()

Iterates over the component's fields.

EntityIsTamed

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

Sets that this entity is currently tamed.

__iter__()

Iterates over the component's fields.

EntityItemHopper

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

Allows an entity to function like a hopper block.

__iter__()

Iterates over the component's fields.

EntityJumpStatic

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(jump_power=0.42)

Gives the entity the ability to jump.

__iter__()

Iterates over the component's fields.

EntityKnockbackResistance

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(value)

Determines the amount of knockback resistance that the item has.

__iter__()

Iterates over the component's fields.

EntityLavaMovement

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(value)

Defines the speed with which an entity can move through lava.

__iter__()

Iterates over the component's fields.

EntityLeashable

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(can_be_cut=True, can_be_stolen=True, hard_distance=6, max_distance=None, soft_distance=4)

Defines how this mob can be leashed to other items.

Parameters:

Name Type Description Default
can_be_cut bool

If true, players can cut both incoming and outgoing leashes by using shears on the entity. Defaults to True.

True
can_be_stolen bool

If true, players can leash this entity even if it is already leashed to another entity. Defaults to True.

True
hard_distance int

Distance in blocks at which the leash stiffens, restricting movement. Defaults to 6.

6
max_distance int

Distance in blocks at which the leash breaks. Defaults to None.

None
soft_distance int

Distance in blocks at which the 'spring' effect starts acting to keep this entity close to the entity that leashed it. Defaults to 4.

4

__iter__()

Iterates over the component's fields.

on_unleash(event, interact_only=False, target=FilterSubject.Self)

Defines the event to trigger when the entity is unleashed.

Parameters:

Name Type Description Default
event str

The event to trigger when the entity is unleashed.

required
interact_only bool

If true, the event will only trigger when the player directly interacts with the entity. Defaults to False.

False
target FilterSubject

The target of the event. Defaults to FilterSubject.Self.

Self

Returns:

Name Type Description
dict dict

A dictionary containing the unleash information.

preset(filter=None, hard_distance=7, max_distance=12, rotation_adjustment=0, soft_distance=4, spring_type=LeashSpringType.Dampened)

Defines a preset for the leashable component.

Parameters:

Name Type Description Default
filter Filter

Conditions that must be met for this preset to be applied. Defaults to None.

None
hard_distance int

Distance (in blocks) over which the entity starts being pulled toward the leash holder with a spring-like force. Defaults to 7.

7
max_distance int

Distance in blocks at which the leash breaks. Defaults to 12.

12
rotation_adjustment float

Adjusts the rotation at which the entity reaches equilibrium. Defaults to 0.

0
soft_distance float

Distance (in blocks) over which the entity begins pathfinding toward the leash holder. Defaults to 4.

4
spring_type LeashSpringType

Defines the type of spring-like force that pulls the entity towards its leash holder. Defaults to LeashSpringType.Dampened.

Dampened

Returns:

Name Type Description
dict dict

A dictionary containing the preset information.

EntityLookedAt

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(field_of_view=26, filters=None, find_players_only=False, line_of_sight_obstruction_type=LineOfSightObstructionType.Collision, look_at_locations=None, looked_at_cooldown=(0, 0), looked_at_event=None, not_looked_at_event=None, scale_fov_by_distance=True, search_radius=10, set_target=LootedAtSetTarget.OnceAndStopScanning)

Defines the behavior when another entity looks at the owner entity.

Parameters:

Name Type Description Default
field_of_view float

The field of view in degrees. Defaults to 26.

26
filters Filter

Defines which entities can trigger the looked_at_event. Defaults to None.

None
find_players_only bool

If true, only players will trigger the looked_at_event. Defaults to False.

False
line_of_sight_obstruction_type LineOfSightObstructionType

The type of obstruction to consider when checking line of sight. Defaults to LineOfSightObstructionType.Collision.

Collision
look_at_locations list[LookAtLocation]

List of locations to look at. Defaults to None.

None
looked_at_cooldown tuple[float, float]

The cooldown range in seconds. Defaults to (0, 0).

(0, 0)
looked_at_event str

Event to trigger when the entity is looked at. Defaults to None.

None
not_looked_at_event str

Event to trigger when the entity is no longer looked at. Defaults to None.

None
scale_fov_by_distance bool

If true, the field of view will be scaled based on the distance between the entities. Defaults to True.

True
search_radius float

The radius in blocks to search for entities. Defaults to 10.

10
set_target LootedAtSetTarget

The target selection strategy. Defaults to LootedAtSetTarget.OnceAndStopScanning.

OnceAndStopScanning

__iter__()

Iterates over the component's fields.

EntityLoot

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(path)

Sets the loot table for what items this entity drops upon death.

__iter__()

Iterates over the component's fields.

EntityMarkVariant

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(value)

Additional variant value. Can be used to further differentiate variants.

__iter__()

Iterates over the component's fields.

EntityMobEffect

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(mob_effect, entity_filter, cooldown_time=0, effect_range=0.2, effect_time=10)

Applies a mob effect to entities that get within range.

__iter__()

Iterates over the component's fields.

EntityMovement

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(value, max=None)

Defined the movement speed of the entity in block/tick.

Parameters:

Name Type Description Default
value int

The movement speed of the entity in block/tick.

required
max int

The maximum movement speed of the entity in block/tick. Defaults to None.

None

__iter__()

Iterates over the component's fields.

EntityMovementMeters

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(value, max=None)

A component that defines the entity's movement speed in meters per second.

Parameters:

Name Type Description Default
value float

Movement speed of the entity in meters per second.

required
max float

Maximum movement speed of the entity in meters per second. Defaults to None.

None

__iter__()

Iterates over the component's fields.

EntityMovementSoundDistanceOffset

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(value)

Sets the offset used to determine the next step distance for playing a movement sound.

Parameters:

Name Type Description Default
value float

The higher the number, the less often the movement sound will be played.

required

__iter__()

Iterates over the component's fields.

EntityMovementType

Amphibious(max_turn=30) staticmethod

Allows the mob to swim in water and walk on land.

Dolphin() staticmethod

Allows the mob to swim in water like a dolphin.

Fly(max_turn=30, start_speed=0.1, speed_when_turning=0.2) staticmethod

Causes the mob to fly.

Generic(max_turn=30) staticmethod

Allows a mob to fly, swim, climb, etc.

Glide(max_turn=30, start_speed=0.1, speed_when_turning=0.2) staticmethod

Is the move control for a flying mob that has a gliding movement.

Hover(max_turn=30) staticmethod

Causes the mob to hover.

Jump(max_turn=30, jump_delay=(0, 0)) staticmethod

Causes the mob to jump as it moves with a specified delay between jumps.

Skip(max_turn=30) staticmethod

Causes the mob to hop as it moves.

Sway(max_turn=30, sway_amplitude=0.05, sway_frequency=0.5) staticmethod

Causes the mob to sway side to side giving the impression it is swimming.

EntityNPC

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(skin_list)

Allows an entity to be an NPC.

__iter__()

Iterates over the component's fields.

EntityNavigationType

Climb(avoid_damage_blocks=False, avoid_portals=False, avoid_sun=False, avoid_water=False, can_breach=False, can_break_doors=False, can_float=False, can_jump=True, can_open_doors=False, can_open_iron_doors=False, can_pass_doors=True, can_path_from_air=False, can_path_over_lava=False, can_path_over_water=False, can_sink=True, can_swim=False, can_walk=True, can_walk_in_lava=False, is_amphibious=False, blocks_to_avoid=[]) staticmethod

Allows this entity to generate paths that include vertical walls like the vanilla Spiders do.

Float(avoid_damage_blocks=False, avoid_portals=False, avoid_sun=False, avoid_water=False, can_breach=False, can_break_doors=False, can_jump=True, can_float=False, can_open_doors=False, can_open_iron_doors=False, can_pass_doors=True, can_path_from_air=False, can_path_over_lava=False, can_path_over_water=False, can_sink=True, can_swim=False, can_walk=True, can_walk_in_lava=False, is_amphibious=False, blocks_to_avoid=[]) staticmethod

Allows this entity to generate paths by flying around the air like the regular Ghast.

Fly(avoid_damage_blocks=False, avoid_portals=False, avoid_sun=False, avoid_water=False, can_breach=False, can_break_doors=False, can_jump=True, can_float=False, can_open_doors=False, can_open_iron_doors=False, can_pass_doors=True, can_path_from_air=False, can_path_over_lava=False, can_path_over_water=False, can_sink=True, can_swim=False, can_walk=True, can_walk_in_lava=False, is_amphibious=False, blocks_to_avoid=[]) staticmethod

Allows this entity to generate paths in the air like the vanilla Parrots do.

Generic(avoid_damage_blocks=False, avoid_portals=False, avoid_sun=False, avoid_water=False, can_breach=False, can_break_doors=False, can_jump=True, can_float=False, can_open_doors=False, can_open_iron_doors=False, can_pass_doors=True, can_path_from_air=False, can_path_over_lava=False, can_path_over_water=False, can_sink=True, can_swim=False, can_walk=True, can_walk_in_lava=False, is_amphibious=False, blocks_to_avoid=[]) staticmethod

Allows this entity to generate paths by walking, swimming, flying and/or climbing around and jumping up and down a block.

Hover(avoid_damage_blocks=False, avoid_portals=False, avoid_sun=False, avoid_water=False, can_breach=False, can_break_doors=False, can_jump=True, can_float=False, can_open_doors=False, can_open_iron_doors=False, can_pass_doors=True, can_path_from_air=False, can_path_over_lava=False, can_path_over_water=False, can_sink=True, can_swim=False, can_walk=True, can_walk_in_lava=False, is_amphibious=False, blocks_to_avoid=[]) staticmethod

Allows this entity to generate paths in the air like the vanilla Bees do. Keeps them from falling out of the skies and doing predictive movement.

Swim(avoid_damage_blocks=False, avoid_portals=False, avoid_sun=False, avoid_water=False, can_breach=False, can_break_doors=False, can_jump=True, can_float=False, can_open_doors=False, can_open_iron_doors=False, can_pass_doors=True, can_path_from_air=False, can_path_over_lava=False, can_path_over_water=False, can_sink=True, can_swim=False, can_walk=True, can_walk_in_lava=False, is_amphibious=False, blocks_to_avoid=[]) staticmethod

Allows this entity to generate paths that include water.

Walk(avoid_damage_blocks=False, avoid_portals=False, avoid_sun=False, avoid_water=False, can_breach=False, can_break_doors=False, can_jump=True, can_float=False, can_open_doors=False, can_open_iron_doors=False, can_pass_doors=True, can_path_from_air=False, can_path_over_lava=False, can_path_over_water=False, can_sink=True, can_swim=False, can_walk=True, can_walk_in_lava=False, is_amphibious=False, blocks_to_avoid=[]) staticmethod

Allows this entity to generate paths by walking around and jumping up and down a block like regular mobs.

EntityOnDeath

Bases: _BaseEventTrigger

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(event, filters=None, target=FilterSubject.Self)

Add a trigger to run when the entity dies.

Parameters:

Name Type Description Default
event Event

The event to run when the conditions for this trigger are met.

required
filters Filter

The list of conditions for this trigger to execute. Defaults to None.

None
target FilterSubject

The target of the event. Defaults to FilterSubject.Self.

Self

__iter__()

Iterates over the component's fields.

EntityOnFriendlyAnger

Bases: _BaseEventTrigger

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(event, filters=None, target=FilterSubject.Self)

Adds a trigger that will run when a nearby entity of the same type as this entity becomes Angry.

Parameters:

Name Type Description Default
event Event

The event to run when the conditions for this trigger are met.

required
filters Filter

The list of conditions for this trigger to execute. Defaults to None.

None
target FilterSubject

The target of the event. Defaults to FilterSubject.Self.

Self

__iter__()

Iterates over the component's fields.

EntityOnHurt

Bases: _BaseEventTrigger

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(event, filters=None, target=FilterSubject.Self)

Add a trigger to run when the entity is hurt.

Parameters:

Name Type Description Default
event Event

The event to run when the conditions for this trigger are met.

required
filters Filter

The list of conditions for this trigger to execute. Defaults to None.

None
target FilterSubject

The target of the event. Defaults to FilterSubject.Self.

Self

__iter__()

Iterates over the component's fields.

EntityOnHurtByPlayer

Bases: _BaseEventTrigger

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(event, filters=None, target=FilterSubject.Self)

Adds a trigger to call when this entity is attacked by the player.

Parameters:

Name Type Description Default
event Event

The event to run when the conditions for this trigger are met.

required
filters Filter

The list of conditions for this trigger to execute. Defaults to None.

None
target FilterSubject

The target of the event. Defaults to FilterSubject.Self.

Self

__iter__()

Iterates over the component's fields.

EntityOnIgnite

Bases: _BaseEventTrigger

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(event, filters=None, target=FilterSubject.Self)

Adds a trigger to call when this entity is set on fire.

Parameters:

Name Type Description Default
event Event

The event to run when the conditions for this trigger are met.

required
filters Filter

The list of conditions for this trigger to execute. Defaults to None.

None
target FilterSubject

The target of the event. Defaults to FilterSubject.Self.

Self

__iter__()

Iterates over the component's fields.

EntityOnStartLanding

Bases: _BaseEventTrigger

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(event, filters=None, target=FilterSubject.Self)

Only usable by the Ender Dragon. Adds a trigger to call when this entity lands.

Parameters:

Name Type Description Default
event Event

The event to run when the conditions for this trigger are met.

required
filters Filter

The list of conditions for this trigger to execute. Defaults to None.

None
target FilterSubject

The target of the event. Defaults to FilterSubject.Self.

Self

__iter__()

Iterates over the component's fields.

EntityOnStartTakeoff

Bases: _BaseEventTrigger

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(event, filters=None, target=FilterSubject.Self)

Only usable by the Ender Dragon. Adds a trigger to call when this entity starts flying.

Parameters:

Name Type Description Default
event Event

The event to run when the conditions for this trigger are met.

required
filters Filter

The list of conditions for this trigger to execute. Defaults to None.

None
target FilterSubject

The target of the event. Defaults to FilterSubject.Self.

Self

__iter__()

Iterates over the component's fields.

EntityOnTargetAcquired

Bases: _BaseEventTrigger

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(event, filters=None, target=FilterSubject.Self)

Adds a trigger to call when this entity finds a target.

Parameters:

Name Type Description Default
event Event

The event to run when the conditions for this trigger are met.

required
filters Filter

The list of conditions for this trigger to execute. Defaults to None.

None
target FilterSubject

The target of the event. Defaults to FilterSubject.Self.

Self

__iter__()

Iterates over the component's fields.

EntityOnTargetEscaped

Bases: _BaseEventTrigger

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(event, filters=None, target=FilterSubject.Self)

Adds a trigger to call when this entity loses the target it currently has.

Parameters:

Name Type Description Default
event Event

The event to run when the conditions for this trigger are met.

required
filters Filter

The list of conditions for this trigger to execute. Defaults to None.

None
target FilterSubject

The target of the event. Defaults to FilterSubject.Self.

Self

__iter__()

Iterates over the component's fields.

EntityOnWakeWithOwner

Bases: _BaseEventTrigger

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(event, filters=None, target=FilterSubject.Self)

A trigger when a mob's tamed onwer wakes up.

Parameters:

Name Type Description Default
event Event

The event to run when the conditions for this trigger are met.

required
filters Filter

The list of conditions for this trigger to execute. Defaults to None.

None
target FilterSubject

The target of the event. Defaults to FilterSubject.Self.

Self

__iter__()

Iterates over the component's fields.

EntityOutOfControl

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

Defines the entity's 'out of control' state.

__iter__()

Iterates over the component's fields.

EntityPersistent

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

Defines whether an entity should be persistent in the game world.

__iter__()

Iterates over the component's fields.

EntityPhysics

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(has_collision=True, has_gravity=True, push_towards_closest_space=False)

Defines physics properties of an actor, including if it is affected by gravity or if it collides with objects.

__iter__()

Iterates over the component's fields.

EntityPreferredPath

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(default_block_cost=0, jump_cost=0, max_fall_blocks=3)

Specifies costing information for mobs that prefer to walk on preferred paths.

__iter__()

Iterates over the component's fields.

EntityProjectile

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(anchor=0, angle_offset=0, catch_fire=False, crit_particle_on_hurt=False, destroy_on_hurt=False, fire_affected_by_griefing=False, gravity=0.05, hit_sound='', hit_ground_sound='', homing=False, inertia=0.9, is_dangerous=False, knockback=True, lightning=False, liquid_inertia=0.6, multiple_targets=True, offset=(0, 0, 0), on_fire_timer=0.0, power=1.3, reflect_on_hurt=False, shoot_sound='', shoot_target=True, should_bounce=False, splash_potion=False, splash_range=4, stop_on_hurt=False, uncertainty_base=0, uncertainty_multiplier=0)

Allows the entity to be a thrown entity.

__iter__()

Iterates over the component's fields.

on_hit(catch_fire=False, douse_fire=False, ignite=False, on_fire_time=0, potion_effect=-1, spawn_aoe_cloud=False, teleport_owner=False)

summary

Parameters:

Name Type Description Default
catch_fire bool

Determines if the struck object is set on fire. Defaults to False.

False
douse_fire bool

If the target is on fire, then douse the fire. Defaults to False.

False
ignite bool

Determines if a fire may be started on a flammable target. Defaults to False.

False
on_fire_time float

The amount of time a target will remain on fire. Defaults to 0.

0
potion_effect int

Defines the effect the arrow will apply to the entity it hits. Defaults to -1.

-1
spawn_aoe_cloud bool

Potion spawns an area of effect cloud. See the table below for all spawn_aoe_cloud parameters. Defaults to False.

False
teleport_owner bool

Determines if the owner is transported on hit. Defaults to False.

False

EntityPushThrough

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(value)

Sets the distance through which the entity can push through.

This component sets the distance through which an entity can exert force to move through other entities or blocks.

Parameters

value : float, optional The distance in blocks that the entity can push through. It can be thought of as a "buffer zone" that the entity creates around itself to navigate through crowded spaces. The default value is 0.0, which means the entity follows the standard collision rules of the game and cannot move through solid entities or blocks. Positive values increase the entity's ability to move through crowds, while negative values are rounded to 0.

__iter__()

Iterates over the component's fields.

EntityPushable

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(is_pushable=True, is_pushable_by_piston=True)

Defines what can push an entity between other entities and pistons.

__iter__()

Iterates over the component's fields.

EntityRendersWhenInvisible

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

When set, the entity will render even when invisible. Appropriate rendering behavior can then be specified in the corresponding "minecraft:client_entity".

__iter__()

Iterates over the component's fields.

EntityRideable

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(interact_text='Mount', controlling_seat=0, crouching_skip_interact=True, pull_in_entities=False, rider_can_interact=False, dismount_mode=RideableDismountMode.Default, on_rider_enter_event=None, on_rider_exit_event=None)

Determines whether this entity can be ridden. Allows specifying the different seat positions and quantity.

__iter__()

Iterates over the component's fields.

EntityRotationAxisAligned

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

Causes the entity's body to automatically rotate to align with the nearest cardinal direction based on its current facing direction.

__iter__()

Iterates over the component's fields.

EntityScale

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(value)

Sets the entity's visual size.

__iter__()

Iterates over the component's fields.

EntityScaleByAge

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(start_scale, end_scale)

Defines the entity's size interpolation based on the entity's age.

__iter__()

Iterates over the component's fields.

EntitySensor

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__iter__()

Iterates over the component's fields.

add_sensor(event, event_filters, maximum_count=-1, minimum_count=-1, require_all=False, range=[10, 10], cooldown=-1, y_offset=0.0)

A component that initiates an event when a set of conditions are met by other entities within the defined range.

Parameters:

Name Type Description Default
event str

Event to initiate when the conditions are met.

required
event_filter Filter

The set of conditions that must be satisfied to initiate the event.

required
maximum_count int

The maximum number of entities that must pass the filter conditions for the event to send. Defaults to -1.

-1
minimum_count int

The minimum number of entities that must pass the filter conditions for the event to send. Defaults to -1.

-1
relative_range bool

If true, the sensor range is additive on top of the entity's size. Defaults to True.

required
require_all bool

If true, requires all nearby entities to pass the filter conditions for the event to send. Defaults to False.

False
range range

The maximum horizontal and vertical distance another entity can be from this and have the filters checked against it. Defaults to (10, 10).

[10, 10]
cooldown int

How many seconds should elapse before the subsensor can once again sense for entities. The cooldown is applied on top of the base 1 tick (0.05 seconds) delay. Negative values will result in no cooldown being used. Defaults to -1.

-1
y_offset float

Vertical offset applied to the entity's position when computing the distance from other entities.

0.0

EntityShooter

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(identifier, magic=False, power=0.0, aux_value=-1)

Defines the entity's ranged attack behavior. The "minecraft:behavior.ranged_attack" goal uses this component to determine which projectiles to shoot.

__iter__()

Iterates over the component's fields.

EntitySittable

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(sit_event=None, stand_event=None)

Defines the entity's 'sit' state.

Parameters:

Name Type Description Default
sit_event str

Event to run when the entity enters the 'sit' state. Defaults to None.

None
stand_event str

Event to run when the entity exits the 'sit' state. Defaults to None.

None

__iter__()

Iterates over the component's fields.

EntitySkinID

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(value)

Skin ID value. Can be used to differentiate skins, such as base skins for villagers.

__iter__()

Iterates over the component's fields.

EntitySpawnEntity

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

Adds a timer after which this entity will spawn another entity or item (similar to vanilla's chicken's egg-laying behavior).

__iter__()

Iterates over the component's fields.

EntitySpellEffects

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

Defines what mob effects to add and remove to the entity when adding this component.

__iter__()

Iterates over the component's fields.

EntityTameable

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(probability=1.0, tame_event=None, tame_subject=FilterSubject.Self, *tame_items)

Defines the rules for an entity to be tamed by the player.

Parameters:

Name Type Description Default
probability float

The chance of taming the entity with each item use between 0.0 and 1.0, where 1.0 is 100%. Defaults to 1.0.

1.0
tame_event dict[str, str]

Event to initiate when the entity becomes tamed. Defaults to None.

None
tame_items str

The list of items that can be used to tame the entity. Defaults to None.

()

__iter__()

Iterates over the component's fields.

EntityTargetNearbySensor

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(inside_range=1, outside_range=5, must_see=False)

Defines the entity's range within which it can see or sense other entities to target them.

__iter__()

Iterates over the component's fields.

EntityTickWorld

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(never_despawn=True, radius=0, distance_to_players=0)

Defines if the entity ticks the world and the radius around it to tick.

__iter__()

Iterates over the component's fields.

EntityTimer

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(event, target=FilterSubject.Self, looping=True, randomInterval=True, time=0)

Adds a timer after which an event will fire.

__iter__()

Iterates over the component's fields.

EntityTransformation

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(into, transform_event=None, drop_equipment=False, drop_inventory=False, keep_level=False, keep_owner=False, preserve_equipment=False)

Defines an entity's transformation from the current definition into another.

__iter__()

Iterates over the component's fields.

EntityTransient

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__()

An entity with this component will NEVER persist, and will forever disappear when unloaded.

__iter__()

Iterates over the component's fields.

EntityTypeFamily

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(*family)

Defines the families this entity belongs to.

__iter__()

Iterates over the component's fields.

EntityUnderwaterMovement

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(value)

A component that defines the entity's movement speed while underwater in block/tick

Parameters:

Name Type Description Default
value int

Movement speed of the entity while underwater in block/tick.

required

__iter__()

Iterates over the component's fields.

EntityVariableMaxAutoStep

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(base_value=0.5625, controlled_value=0.5625, jump_prevented_value=0.5625)

Allows entities have a maximum auto step height that is different depending on whether they are on a block that prevents jumping.

Parameters:

Name Type Description Default
base_value float

The maximum auto step height when on any other block. Defaults to 0.5625.

0.5625
controlled_value float

The maximum auto step height when on any other block and controlled by the player. Defaults to 0.5625.

0.5625
jump_prevented_value float

The maximum auto step height when on a block that prevents jumping. Defaults to 0.5625.

0.5625

__iter__()

Iterates over the component's fields.

EntityVariant

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(value)

Used to differentiate the component group of a variant of an entity from others. (e.g. ocelot, villager).

__iter__()

Iterates over the component's fields.

EntityVerticalMovementAction

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(vertical_velocity=0.5)

When configured as a rideable entity, moves the entity up/down when the player uses the jump action.

Parameters:

Name Type Description Default
vertical_velocity float

Vertical velocity to apply when jump action is issued. Default: 0.5.

0.5

__iter__()

Iterates over the component's fields.

EntityWaterMovement

Bases: _BaseComponent

identifier property

Returns the identifier of the addon object in the format 'namespace:name'.

Returns:

Name Type Description
str Identifier

The identifier of the addon object.

name property

Returns the name of the addon object.

Returns:

Name Type Description
str str

The name of the addon object.

__init__(drag_factor=0.8)

Defines the speed with which an entity can move through water.

__iter__()

Iterates over the component's fields.