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Molang

src.anvil.api.molang

Query

Bases: _molang

AboveTopSolid(x, z) classmethod

Returns the height of the block immediately above the highest solid block at the input (x,z) position.

Parameters:

Name Type Description Default
x int

X position.

required
z int

Y position.

required

Returns:

Name Type Description
Molang _molang

A Molang Instance

ActorCount() classmethod

Returns the number of actors rendered in the last frame.

Returns:

Name Type Description
Molang _molang

A Molang Instance

All(query, *args) classmethod

Requires at least 3 arguments. Evaluates the first argument, then returns 1.0 if all of the following arguments evaluate to the same value as the first. Otherwise it returns 0.0.

Parameters:

Name Type Description Default
query int

Query to evaluate.

required
args int

arguments to test against.

()

Returns:

Name Type Description
Molang _molang

A Molang Instance

AllAnimationsFinished() classmethod

Only valid in an animation controller. Returns 1.0 if all animations in the current animation controller state have played through at least once, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

AllTags(*tags) classmethod

Returns 1.0 if the item or block has all of the tags specified, else it return 0.0.

Parameters:

Name Type Description Default
tags str

entity tags to test for.

()

Returns:

Name Type Description
Molang _molang

A Molang Instance

AngerLevel() classmethod

If available, returns the anger level of the actor as an integer value from 0 to 1 less than the 'max_anger' defined on the actor, otherwise returns 0. Only returns a non-zero value in behavior packs.

Returns:

Name Type Description
Molang _molang

A Molang Instance

AnimTime() classmethod

Returns the time in seconds since the current animation started, else 0.0 if not called within an animation.

Returns:

Name Type Description
Molang _molang

A Molang Instance

Any(query, *args) classmethod

Requires at least 3 arguments. Evaluates the first argument, then returns 1.0 if any of the following arguments evaluate to the same value as the first. Otherwise it returns 0.0.

Parameters:

Name Type Description Default
query int

Query to evaluate.

required
args int

arguments to test against.

()

Returns:

Name Type Description
Molang _molang

A Molang Instance

AnyAnimationFinished() classmethod

Only valid in an animation controller. Returns 1.0 if any animation in the current animation controller state has played through at least once, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

AnyTag(*tags) classmethod

Returns 1.0 if the item or block has any of the tags specified, else it returns 0.0.

Parameters:

Name Type Description Default
tags str

entity tags to test for.

()

Returns:

Name Type Description
Molang _molang

A Molang Instance

ApproxEq(*args) classmethod

Returns 1.0 if all of the arguments are within 0.000000 of each other, else it returns 0.0.

Parameters:

Name Type Description Default
args Any

Arguments to test for approximate equality.

()

Returns:

Name Type Description
Molang _molang

A Molang Instance

ArmorColorSlot(index) classmethod

Takes the armor slot index as a parameter and returns the color of the armor in the requested slot.

Parameters:

Name Type Description Default
index int

Armour slot index.

required

Returns:

Name Type Description
Molang _molang

A Molang Instance

ArmorMaterialSlot(index) classmethod

Takes the armor slot index as a parameter and returns the armor material type in the requested armor slot.

Parameters:

Name Type Description Default
index int

Armour slot index.

required

Returns:

Name Type Description
Molang _molang

A Molang Instance

ArmorSlotDamage(slot, slot_id=0) classmethod

Returns the damage of the item in the specified armor slot name and slot id, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

ArmorTextureSlot(index) classmethod

Takes the armor slot index as a parameter and returns the texture type of the requested slot.

Parameters:

Name Type Description Default
index int

Armour slot index.

required

Returns:

Name Type Description
Molang _molang

A Molang Instance

AverageFrameTime(frame=0) classmethod

Returns the time in seconds of the average frame time over the last 'n' frames. If an argument is passed, it is assumed to be the number of frames in the past that you wish to query.

frame = 0 will return the frame time of the frame before the current one. frame = 1 will return the average frame time of the previous two frames.

Currently we store the history of the last 30 frames, although note that this may change in the future. Asking for more frames will result in only sampling the number of frames stored.

Parameters:

Name Type Description Default
frame int

Frame number.

0

Returns:

Name Type Description
Molang _molang

A Molang Instance

BlockFace() classmethod

Returns the block face for this (only valid for certain triggers such as placing blocks, or interacting with block) (Down=0.0, Up=1.0, North=2.0, South=3.0, West=4.0, East=5.0, Undefined=6.0).

Returns:

Name Type Description
Molang _molang

A Molang Instance

BlockHasAllTags(x, y, z, *tags) classmethod

Takes a world-origin-relative position and one or more tag names, and returns either 0 or 1 based on if the block at that position has all of the tags provided.

Returns:

Name Type Description
Molang _molang

A Molang Instance

BlockHasAnyTags(x, y, z, *tags) classmethod

Takes a world-origin-relative position and one or more tag names, and returns either 0 or 1 based on if the block at that position has any of the tags provided.

Returns:

Name Type Description
Molang _molang

A Molang Instance

BlockNeighborHasAllTags(x, y, z, *tags) classmethod

Takes a block-relative position and one or more tag names, and returns either 0 or 1 based on if the block at that position has all of the tags provided.

Returns:

Name Type Description
Molang _molang

A Molang Instance

BlockNeighborHasAnyTags(x, y, z, *tags) classmethod

Takes a block-relative position and one or more tag names, and returns either 0 or 1 based on if the block at that position has any of the tags provided.

Returns:

Name Type Description
Molang _molang

A Molang Instance

BlockState(state) classmethod

Returns the value of the associated block's Block State.

Parameters:

Name Type Description Default
state str

The block state to query, no namespace.

required

Returns:

Name Type Description
Molang _molang

A Molang Instance

Blocking() classmethod

Returns 1.0 if the entity is blocking, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

BodyXRotation() classmethod

Returns the body pitch rotation if called on an actor, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

BodyYRotation() classmethod

Returns the body yaw rotation if called on an actor, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

BoneAabb() classmethod

Returns the axis aligned bounding box of a bone as a struct with members '.min', '.max', along with '.x', '.y', and '.z' values for each.

Returns:

Name Type Description
Molang _molang

A Molang Instance

BoneOrientationMatrix(bone_name) classmethod

Takes the name of the bone as an argument. Returns the bone orientation (as a matrix) of the desired bone provided it exists in the queryable geometry of the entity, else this returns the identity matrix and throws a content error.

Returns:

Name Type Description
Molang _molang

A Molang Instance

BoneOrientationTrs(bone_name) classmethod

TRS stands for 'Translate/Rotate/Scale.' Takes the name of the bone as an argument. Returns the bone orientation matrix decomposed into the component translation/rotation/scale parts of the desired bone provided it exists in the queryable geometry of the entity, else this returns the identity matrix and throws a content error. The returned value is returned as a variable of type struct with members .t, .r, and .s, each with members .x, .y, and .z, and can be accessed as per this example: v.my_variable = q.bone_orientation_trs('rightarm'); return v.my_variable.r.x;

Returns:

Name Type Description
Molang _molang

A Molang Instance

BoneOrigin() classmethod

Returns the initial (from the .geo) pivot of a bone as a struct with members '.x', '.y', and '.z'.

Returns:

Name Type Description
Molang _molang

A Molang Instance

BoneRotation() classmethod

Returns the initial (from the .geo) rotation of a bone as a struct with members '.x', '.y', and '.z' in degrees.

Returns:

Name Type Description
Molang _molang

A Molang Instance

CameraDistanceRangeLerp(d1, d2) classmethod

Takes two distances (any order) and return a number from 0 to 1 based on the camera distance between the two ranges clamped to that range.

For example, 'query.camera_distance_range_lerp(10, 20)' will return 0 for any distance less than or equal to 10, 0.2 for a distance of 12, 0.5 for 15, and 1 for 20 or greater. If you pass in (20, 10), a distance of 20 will return 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

CameraRotation(axis) classmethod

Returns the rotation of the camera. Requires one argument representing the rotation axis you would like.

Parameters:

Name Type Description Default
axis int

0 for x, 1 for y

required

Returns:

Name Type Description
Molang _molang

A Molang Instance

CanClimb() classmethod

Returns 1.0 if the entity can climb, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

CanDamageNearbyMobs() classmethod

Returns 1.0 if the entity can damage nearby mobs, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

CanFly() classmethod

Returns 1.0 if the entity can fly, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

CanPowerJump() classmethod

Returns 1.0 if the entity can power jump, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

CanSwim() classmethod

Returns 1.0 if the entity can swim, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

CanWalk() classmethod

Returns 1.0 if the entity can walk, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

CapeFlapAmount() classmethod

Returns value between 0.0 and 1.0 with 0.0 meaning "cape is fully down" and 1.0 means "cape is fully up."

Returns:

Name Type Description
Molang _molang

A Molang Instance

CardinalBlockFacePlacedOn() classmethod

DEPRECATED (please use query.block_face instead) Returns the block face for this (only valid for on_placed_by_player trigger) (Down=0.0, Up=1.0, North=2.0, South=3.0, West=4.0, East=5.0, Undefined=6.0).

Returns:

Name Type Description
Molang _molang

A Molang Instance

CardinalFacing() classmethod

Returns the current facing of the player

  • Down=0.0
  • Up=1.0
  • North=2.0
  • South=3.0
  • West=4.0
  • East=5.0
  • Undefined=6.0

Returns:

Name Type Description
Molang _molang

A Molang Instance

CardinalFacing2D() classmethod

Returns the current facing of the player ignoring up/down part of the direction

  • North=2.0
  • South=3.0
  • West=4.0
  • East=5.0
  • Undefined=6.0

Returns:

Name Type Description
Molang _molang

A Molang Instance

CardinalPlayerFacing() classmethod

Returns the current facing of the player

  • Down=0.0
  • Up=1.0
  • North=2.0
  • South=3.0
  • West=4.0
  • East=5.0
  • Undefined=6.0

Returns:

Name Type Description
Molang _molang

A Molang Instance

ClientMaxRenderDistance() classmethod

Returns the max render distance in chunks of the current client. Available on the Client (Resource Packs) only.

Returns:

Name Type Description
Molang _molang

A Molang Instance

ClientMemoryTier() classmethod

Returns a number representing the client RAM memory tier, 0 = 'Undetermined', 1 = 'SuperLow', 2 = 'Low', 3 = 'Mid', 4 = 'High', or 5 = 'SuperHigh'. Available on the Client (Resource Packs) only.

Returns:

Name Type Description
Molang _molang

A Molang Instance

CombineEntities() classmethod

Combines any valid entity references from all arguments into a single array. Note that order is not preserved, and duplicates and invalid values are removed.

Returns:

Name Type Description
Molang _molang

A Molang Instance

CooldownTime(slot, slot_id=0) classmethod

Returns the total cooldown time in seconds for the item held or worn by the specified equipment slot name (and if required second numerical slot id), otherwise returns 0. Uses the same name and id that the replaceitem command takes when querying entities.

Returns:

Name Type Description
Molang _molang

A Molang Instance

CooldownTimeRemaining(slot, slot_id=0) classmethod

Returns the cooldown time remaining in seconds for specified cooldown type or the item held or worn by the specified equipment slot name (and if required second numerical slot id), otherwise returns 0. Uses the same name and id that the replaceitem command takes when querying entities. Returns highest cooldown if no parameters are supplied.

Returns:

Name Type Description
Molang _molang

A Molang Instance

Count(*element) classmethod

Counts the number of things passed to it (arrays are counted as the number of elements they contain; non-arrays count as 1).

Returns:

Name Type Description
Molang _molang

A Molang Instance

CurrentSquishValue() classmethod

Returns the squish value for the current entity, or 0.0 if this doesn't make sense.

Returns:

Name Type Description
Molang _molang

A Molang Instance

Day() classmethod

Returns the day of the current level.

Returns:

Name Type Description
Molang _molang

A Molang Instance

DeathTicks() classmethod

Returns the elapsed ticks since the mob started dying.

Returns:

Name Type Description
Molang _molang

A Molang Instance

DebugOutput() classmethod

Server Client

Debug log a value to the output debug window for builds that have one.

Returns:

Name Type Description
Molang _molang

A Molang Instance

DeltaTime() classmethod

Returns the time in seconds since the previous frame.

Returns:

Name Type Description
Molang _molang

A Molang Instance

DistanceFromCamera() classmethod

Returns the distance of the root of this actor or particle emitter from the camera.

Returns:

Name Type Description
Molang _molang

A Molang Instance

EffectEmitterCount() classmethod

Returns the total number of active emitters of the callee's particle effect type.

Returns:

Name Type Description
Molang _molang

A Molang Instance

EffectParticleCount() classmethod

Returns the total number of active particles of the callee's particle effect type.

Returns:

Name Type Description
Molang _molang

A Molang Instance

EquipmentCount() classmethod

Returns the number of equipped armor pieces for an actor from 0 to 4, not counting items held in hands. (To query for hand slots, use query.is_item_equipped or query.is_item_name_any).

Returns:

Name Type Description
Molang _molang

A Molang Instance

EquippedItemAllTags(slot, *tags) classmethod

Takes a slot name followed by any tag you want to check for in the form of 'tag_name' and returns 1 if all of the tags are on that equipped item, 0 otherwise.

Returns:

Name Type Description
Molang _molang

A Molang Instance

EquippedItemAnyTag(slot, *tags) classmethod

Takes a slot name followed by any tag you want to check for in the form of 'tag_name' and returns 0 if none of the tags are on that equipped item or 1 if at least 1 tag exists.

Returns:

Name Type Description
Molang _molang

A Molang Instance

EquippedItemIsAttachable(hand=0) classmethod

Takes the desired hand slot as a parameter and returns whether the item is an attachable or not.

Parameters:

Name Type Description Default
hand int

0 for main hand, 1 for off hand

0

Returns:

Name Type Description
Molang _molang

A Molang Instance

EyeTargetXRotation() classmethod

Returns the X eye rotation of the entity if it makes sense, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

EyeTargetYRotation() classmethod

Returns the Y eye rotation of the entity if it makes sense, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

FacingTargetToRangeAttack() classmethod

Returns 1.0 if the entity is attacking from range (minecraft:behavior.ranged_attack), else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

FrameAlpha() classmethod

Returns the ratio (from 0 to 1) of how much between AI ticks this frame is being rendered.

Returns:

Name Type Description
Molang _molang

A Molang Instance

GetActorInfoId() classmethod

Returns the integer ID of an actor by its string name.

Returns:

Name Type Description
Molang _molang

A Molang Instance

GetAnimationFrame() classmethod

Returns the current texture of the item.

Returns:

Name Type Description
Molang _molang

A Molang Instance

GetDefaultBonePivot() classmethod

Gets the specified axis of the specified bone orientation pivot.

Returns:

Name Type Description
Molang _molang

A Molang Instance

GetEquippedItemName(hand_slot, index=0) classmethod

DEPRECATED (Use query.is_item_name_any instead if possible so names can be changed later without breaking content.) Takes one optional hand slot as a parameter (0 or 'main_hand' for main hand, 1 or 'off_hand' for off hand), and a second parameter (0=default) if you would like the equipped item or any non-zero number for the currently rendered item, and returns the name of the item in the requested slot (defaulting to the main hand if no parameter is supplied) if there is one, otherwise returns ''.

Returns:

Name Type Description
Molang _molang

A Molang Instance

GetLocatorOffset() classmethod

Gets specified axis of the specified locator offset.

Returns:

Name Type Description
Molang _molang

A Molang Instance

GetName() classmethod

DEPRECATED (Use query.is_name_any instead if possible so names can be changed later without breaking content.) Get the name of the mob if there is one, otherwise return ''.

Returns:

Name Type Description
Molang _molang

A Molang Instance

GetRootLocatorOffset() classmethod

Gets specified axis of the specified locator offset of the root model.

Returns:

Name Type Description
Molang _molang

A Molang Instance

GroundSpeed() classmethod

Returns the ground speed of the entity in meters/second.

Returns:

Name Type Description
Molang _molang

A Molang Instance

HadComponentGroup(component_group) classmethod

Server Only.

Usable only in behavior packs when determining the default value for an entity's Property. Requires one string argument. If the entity is being loaded from data that was last saved with a component_group with the specified name, returns 1.0, otherwise returns 0.0. The purpose of this query is to allow entity definitions to change and still be able to load the correct state of entities.

Returns:

Name Type Description
Molang _molang

A Molang Instance

HasAnyFamily(*family) classmethod

Returns 1 if the entity has any of the specified families, else 0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

HasArmorSlot(slot) classmethod

Takes the armor slot index as a parameter and returns 1.0 if the entity has armor in the requested slot, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

HasBiomeTag(tag) classmethod

Returns whether or not a Block Placement Target has a specific biome tag.

Returns:

Name Type Description
Molang _molang

A Molang Instance

HasCape() classmethod

Returns 1.0 if the player has a cape, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

HasCollision() classmethod

Returns 1.0 if the entity has collisions enabled, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

HasGravity() classmethod

Returns 1.0 if the entity is affected by gravity, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

HasOwner() classmethod

Returns true if the entity has an owner ID, else it returns false.

Returns:

Name Type Description
Molang _molang

A Molang Instance

HasPlayerRider() classmethod

Returns 1.0 if the entity has a player rider, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

HasProperty(property) classmethod

Returns true if the entity has the property.

Parameters:

Name Type Description Default
property str

The block property to query, no namespace.

required

Returns:

Name Type Description
Molang _molang

A Molang Instance

HasRider() classmethod

Returns 1.0 if the entity has a rider, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

HasTarget() classmethod

Returns 1.0 if the entity has a target, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

HeadRollAngle() classmethod

Returns the roll angle of the head of the entity if it makes sense, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

HeadXRotation(head_number=0) classmethod

Takes one argument as a parameter. Returns the nth head x rotation of the entity if it makes sense, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

HeadYRotation(head_number=0) classmethod

Takes one argument as a parameter. Returns the nth head y rotation of the entity if it makes sense, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

Health() classmethod

Returns the health of the entity, or 0.0 if it doesn't make sense to call on this entity.

Returns:

Name Type Description
Molang _molang

A Molang Instance

HeartbeatInterval() classmethod

Returns the heartbeat interval of the actor in seconds. Returns 0 when the actor has no heartbeat.

Returns:

Name Type Description
Molang _molang

A Molang Instance

HeartbeatPhase() classmethod

Client Only

Returns the heartbeat phase of the actor. 0.0 if at start of current heartbeat, 1.0 if at the end. Returns 0 on errors or when the actor has no heartbeat.

Returns:

Name Type Description
Molang _molang

A Molang Instance

Heightmap(x, z) classmethod

Takes two arguments: X and Z world values. Returns the world height (Y value) of the terrain at the specified position.

Returns:

Name Type Description
Molang _molang

A Molang Instance

HurtDirection() classmethod

Returns the hurt direction for the actor, otherwise returns 0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

HurtTime() classmethod

Returns the hurt time for the actor, otherwise returns 0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

InRange(value, min, max) classmethod

Requires 3 numerical arguments: some value, a minimum, and a maximum. If the first argument is between the minimum and maximum (inclusive), returns 1.0. Otherwise it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

InvulnerableTicks() classmethod

Returns the number of ticks of invulnerability the entity has left if it makes sense, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsAdmiring() classmethod

Returns 1.0 if the entity is admiring, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsAlive() classmethod

Returns 1.0 if the entity is alive, and 0.0 if it's dead.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsAngry() classmethod

Returns 1.0 if the entity is angry, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsAttached() classmethod

Client Only

Returns 1.0 if the entity is attached to another entity (such as being held or worn), else it will return 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsAttachedToEntity() classmethod

Returns 1.0 if the actor is attached to an entity, else it will return 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsAvoidingBlock() classmethod

Returns 1.0 if the entity is fleeing from a block, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsAvoidingMobs() classmethod

Returns 1.0 if the entity is fleeing from mobs, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsBaby() classmethod

Returns 1.0 if the entity is a baby, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsBreathing() classmethod

Returns 1.0 if the entity is breathing, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsBribed() classmethod

Returns 1.0 if the entity has been bribed, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsCarryingBlock() classmethod

Returns 1.0 if the entity is carrying a block, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsCasting() classmethod

Returns 1.0 if the entity is casting, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsCelebrating() classmethod

Returns 1.0 if the entity is celebrating, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsCelebratingSpecial() classmethod

Returns 1.0 if the entity is doing a special celebration, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsCharged() classmethod

Returns 1.0 if the entity is charged, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsCharging() classmethod

Returns 1.0 if the entity is charging, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsChested() classmethod

Returns 1.0 if the entity has chests attached to it, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsCooldownType(cooldown_name, slot, slot_id=0) classmethod

Returns 1.0 if the specified held or worn item has the specified cooldown type name, otherwise returns 0.0. First argument is the cooldown name to check for, second argument is the equipment slot name, and if required third argument is the numerical slot id. For second and third arguments, uses the same name and id tha tthe replaceitem command takes when querying entities.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsCritical() classmethod

Returns 1.0 if the entity is critical, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsCroaking() classmethod

Returns 1.0 if the entity is croaking, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsDancing() classmethod

Returns 1.0 if the entity is dancing, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsDelayedAttacking() classmethod

Returns 1.0 if the entity is attacking using the delayed attack, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsDigging() classmethod

Returns 1.0 if the entity is digging, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsEating() classmethod

Returns 1.0 if the entity is eating, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsEatingMob() classmethod

Returns 1.0 if the entity is eating a mob, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsElder() classmethod

Returns 1.0 if the entity is an elder version of it, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsEmerging() classmethod

Returns 1.0 if the entity is emerging, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsEmoting() classmethod

Returns 1.0 if the entity is emoting, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsEnchanted() classmethod

Returns 1.0 if the entity is enchanted, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsFireImmune() classmethod

Returns 1.0 if the entity is immune to fire, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsFirstPerson() classmethod

Returns 1.0 if the entity is being rendered in first person mode, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsGhost() classmethod

Returns 1.0 if an entity is a ghost, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsGliding() classmethod

Returns 1.0 if the entity is gliding, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsGrazing() classmethod

Returns 1.0 if the entity is grazing, or 0.0 if not.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsIdling() classmethod

Returns 1.0 if the entity is idling, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsIgnited() classmethod

Returns 1.0 if the entity is ignited, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsIllagerCaptain() classmethod

Returns 1.0 if the entity is an illager captain, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsInContactWithWater() classmethod

Returns 1.0 if the entity is in contact with any water (water, rain, splash water bottle), else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsInLove() classmethod

Returns 1.0 if the entity is in love, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsInUI() classmethod

Returns 1.0 if the entity is rendered as part of the UI, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsInWater() classmethod

Returns 1.0 if the entity is in water, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsInWaterOrRain() classmethod

Returns 1.0 if the entity is in water or rain, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsInterested() classmethod

Returns 1.0 if the entity is interested, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsInvisible() classmethod

Returns 1.0 if the entity is invisible, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsItemEquipped(hand=0) classmethod

Takes one optional hand slot as a parameter and returns 1.0 if there is an item in the requested slot, otherwise returns 0.0.

  • 0 = main_hand
  • 1 = off_hand

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsItemNameAny(slot, index, *item_identifiers) classmethod

Takes an equipment slot name (see the replaceitem command) and an optional slot index value. After that, takes one or more full name (with 'namespace:') strings to check for. Returns 1.0 if an item in the specified slot has any of the specified names, otherwise returns 0.0. An empty string '' can be specified to check for an empty slot. Note that querying slot.enderchest, slot.saddle, slot.armor, or slot.chest will only work in behavior packs. A preferred query to query.get_equipped_item_name, as it can be adjusted by Mojang to avoid breaking content if names are changed.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsJumping() classmethod

Returns 1.0 if the entity is jumping, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsLayingDown() classmethod

Returns 1.0 if the entity is laying down, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsLayingEgg() classmethod

Returns 1.0 if the entity is laying an egg, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsLeashed() classmethod

Returns 1.0 if the entity is leashed to something, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsLevitating() classmethod

Returns 1.0 if the entity is levitating, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsLingering() classmethod

Returns 1.0 if the entity is lingering, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsLocalPlayer() classmethod

Client Only

Takes no arguments. Returns 1.0 if the entity is the local player for the current game window, else it returns 0.0. In splitscreen returns 0.0 for the other local players for other views. Always returns 0.0 if used in a behavior pack.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsMoving() classmethod

Returns 1.0 if the entity is moving, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsNameAny(*names) classmethod

Takes one or more arguments. If the entity's name is any of the specified string values, returns 1.0. Otherwise returns 0.0.

A preferred query to query.get_name, as it can be adjusted by Mojang to avoid breaking content if names are changed.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsOnFire() classmethod

Returns 1.0 if the entity is on fire, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsOnGround() classmethod

Returns 1.0 if the entity is on the ground, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsOnScreen() classmethod

Returns 1.0 if this is called on an entity at a time when it is known if it is on screen, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsOnfire() classmethod

Returns 1.0 if the entity is on fire, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsOrphaned() classmethod

Returns 1.0 if the entity is orphaned, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsOwnerIdentifierAny() classmethod

Takes one or more arguments. Returns whether the root actor identifier is any of the specified strings. A preferred query to query.owner_identifier, as it can be adjusted by Mojang to avoid breaking content if names are changed.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsPersonaOrPremiumSkin() classmethod

Returns 1.0 if the player has a persona or premium skin, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsPlayingDead() classmethod

Returns 1.0 if the entity is playing dead, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsPowered() classmethod

Returns 1.0 if the entity is powered, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsPregnant() classmethod

Returns 1.0 if the entity is pregnant, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsRamAttacking() classmethod

Returns 1.0 if the entity is using a ram attack, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsResting() classmethod

Returns 1.0 if the entity is resting, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsRiding() classmethod

Returns 1.0 if the entity is riding, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsRoaring() classmethod

Returns 1.0 if the entity is currently roaring, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsRolling() classmethod

Returns 1.0 if the entity is rolling, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsSaddled() classmethod

Returns 1.0 if the entity has a saddle, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsScared() classmethod

Returns 1.0 if the entity is scared, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsSelectedItem() classmethod

Returns true if the player has selected an item in the inventory, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsShaking() classmethod

Returns 1.0 if the entity is casting, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsShakingWetness() classmethod

Returns 1.0 if the entity is shaking water off, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsSheared() classmethod

Returns 1.0 if the entity is able to be sheared and is sheared, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsShieldPowered() classmethod

Returns 1.0f if the entity has an active powered shield if it makes sense, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsSilent() classmethod

Returns 1.0 if the entity is silent, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsSitting() classmethod

Returns 1.0 if the entity is sitting, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsSleeping() classmethod

Returns 1.0 if the entity is sleeping, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsSneaking() classmethod

Returns 1.0 if the entity is sneaking, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsSneezing() classmethod

Returns 1.0 if the entity is sneezing, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsSniffing() classmethod

Returns 1.0 if the entity is sniffing, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsSonicBoom() classmethod

Returns 1.0 if the entity is using sonic boom, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsSpectator() classmethod

Returns 1.0 if the entity is a spectator, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsSprinting() classmethod

Returns 1.0 if the entity is sprinting, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsStackable() classmethod

Returns 1.0 if the entity is stackable, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsStalking() classmethod

Returns 1.0 if the entity is stalking, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsStanding() classmethod

Returns 1.0 if the entity is standing, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsStunned() classmethod

Returns 1.0 if the entity is currently stunned, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsSwimming() classmethod

Returns 1.0 if the entity is swimming, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsTamed() classmethod

Returns 1.0 if the entity is tamed, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsTransforming() classmethod

Returns 1.0 if the entity is transforming, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsUsingItem() classmethod

Returns 1.0 if the entity is using an item, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

IsWallClimbing() classmethod

Returns 1.0 if the entity is climbing a wall, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

ItemInUseDuration() classmethod

Returns the amount of time an item has been in use in seconds up to the maximum duration, else 0.0 if it doesn't make sense.

Returns:

Name Type Description
Molang _molang

A Molang Instance

ItemIsCharged(hand=0) classmethod

Takes one optional hand slot as a parameter and returns 1.0 if the item is charged in the requested slot (defaulting to the main hand if no parameter is supplied), otherwise returns 0.0.

  • 0 = main_hand
  • 1 = off_hand

Returns:

Name Type Description
Molang _molang

A Molang Instance

ItemMaxUseDuration() classmethod

Returns the maximum amount of time the item can be used, else 0.0 if it doesn't make sense.

Returns:

Name Type Description
Molang _molang

A Molang Instance

ItemRemainingUseDuration(hand=0) classmethod

Returns the amount of time an item has left to use, else 0.0 if it doesn't make sense. Time remaining is normalized using the normalization value, only if one is given, else it is returned in seconds.

  • main_hand = 0
  • off_hand = 1

Returns:

Name Type Description
Molang _molang

A Molang Instance

ItemSlotToBoneName(slot) classmethod

Requires one parameter: the name of the equipment slot. This function returns the name of the bone this entity has mapped to that slot.

Returns:

Name Type Description
Molang _molang

A Molang Instance

KeyFrameLerpTime() classmethod

Returns the ratio between the previous and next key frames

Returns:

Name Type Description
Molang _molang

A Molang Instance

LastFrameTime(frame=0) classmethod

Returns the time in seconds of the last frame. If an argument is passed, it is assumed to be the number of frames in the past that you wish to query.

frame = 0 will return the frame time of the frame before the current one. frame = 1 will return the average frame time of the previous two frames.

Currently we store the history of the last 30 frames, although note that this may change in the future. Asking for more frames will result in only sampling the number of frames stored.

Returns:

Name Type Description
Molang _molang

A Molang Instance

LastHitByPlayer() classmethod

Server Only

Returns 1.0 if the entity was last hit by the player, else it returns 0.0. If called by the client always returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

LieAmount() classmethod

Returns the lie down amount for the entity.

Returns:

Name Type Description
Molang _molang

A Molang Instance

LifeSpan() classmethod

Returns the limited life span of an entity, or 0.0 if it lives forever

Returns:

Name Type Description
Molang _molang

A Molang Instance

LifeTime() classmethod

Returns the time in seconds since the current animation started, else 0.0 if not called within an animation.

Returns:

Name Type Description
Molang _molang

A Molang Instance

LodIndex(d1, d2, d3) classmethod

Takes an array of distances and returns the zero - based index of which range the actor is in based on distance from the camera.

For example, 'query.lod_index(10, 20, 30)' will return 0, 1, or 2 based on whether the mob is less than 10, 20, or 30 units away from the camera, or it will return 3 if it is greater than 30.

Returns:

Name Type Description
Molang _molang

A Molang Instance

Log(query) classmethod

Debug log a value to the content log.

Returns:

Name Type Description
Molang _molang

A Molang Instance

MainHandItemMaxDuration() classmethod

Returns the use time maximum duration for the main hand item if it makes sense, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

MainHandItemUseDuration() classmethod

Returns the use time for the main hand item.

Returns:

Name Type Description
Molang _molang

A Molang Instance

MarkVariant() classmethod

Returns the entity's mark variant.

Returns:

Name Type Description
Molang _molang

A Molang Instance

MaxDurability() classmethod

Returns the max durability an item can take.

Returns:

Name Type Description
Molang _molang

A Molang Instance

MaxHealth() classmethod

Returns the maximum health of the entity, or 0.0 if it doesn't make sense to call on this entity.

Returns:

Name Type Description
Molang _molang

A Molang Instance

MaxTradeTier() classmethod

Returns the maximum trade tier of the entity if it makes sense, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

MaximumFrameTime(frame=0) classmethod

Returns the time in seconds of the most expensive frame over the last 'n' frames. If an argument is passed, it is assumed to be the number of frames in the past that you wish to query.

frame = 0 will return the frame time of the frame before the current one. frame = 1 will return the average frame time of the previous two frames.

Currently we store the history of the last 30 frames, although note that this may change in the future. Asking for more frames will result in only sampling the number of frames stored.

Returns:

Name Type Description
Molang _molang

A Molang Instance

MinimumFrameTime(frame=0) classmethod

Returns the time in seconds of the least expensive frame over the last 'n' frames. If an argument is passed, it is assumed to be the number of frames in the past that you wish to query.

frame = 0 will return the frame time of the frame before the current one. frame = 1 will return the average frame time of the previous two frames.

Currently we store the history of the last 30 frames, although note that this may change in the future. Asking for more frames will result in only sampling the number of frames stored.

Returns:

Name Type Description
Molang _molang

A Molang Instance

ModelScale() classmethod

Returns the scale of the current entity.

Returns:

Name Type Description
Molang _molang

A Molang Instance

ModifiedDistanceMoved() classmethod

Returns the total distance the entity has moved horizontally in meters (since the entity was last loaded, not necessarily since it was originally created) modified along the way by status flags such as is_baby or on_fire.

Returns:

Name Type Description
Molang _molang

A Molang Instance

ModifiedMoveSpeed() classmethod

Returns the current walk speed of the entity modified by status flags such as is_baby or on_fire.

Returns:

Name Type Description
Molang _molang

A Molang Instance

MoonBrightness() classmethod

Returns the brightness of the moon

  • FULL_MOON = 1.0
  • WANING_GIBBOUS = 0.75
  • FIRST_QUARTER = 0.5
  • WANING_CRESCENT = 0.25
  • NEW_MOON = 0.0
  • WAXING_CRESCENT = 0.25
  • LAST_QUARTER = 0.5
  • WAXING_GIBBOUS = 0.75

Returns:

Name Type Description
Molang _molang

A Molang Instance

MoonPhase() classmethod

Returns the phase of the moon

  • FULL_MOON = 0
  • WANING_GIBBOUS = 1
  • FIRST_QUARTER = 2
  • WANING_CRESCENT = 3
  • NEW_MOON = 4
  • WAXING_CRESCENT = 5
  • LAST_QUARTER = 6
  • WAXING_GIBBOUS = 7

Returns:

Name Type Description
Molang _molang

A Molang Instance

MovementDirection(axis) classmethod

Returns the specified axis of the normalized position delta of the entity.

Returns:

Name Type Description
Molang _molang

A Molang Instance

Noise() classmethod

Queries Perlin Noise Map.

Returns:

Name Type Description
Molang _molang

A Molang Instance

OnFireTime() classmethod

Returns the time that the entity is on fire, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

OutOfControl() classmethod

Returns 1.0 if the entity is out of control, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

OverlayAlpha() classmethod

DEPRECATED (Do not use - this function is deprecated and will be removed).

Returns:

Name Type Description
Molang _molang

A Molang Instance

OwnerIdentifier() classmethod

DEPRECATED (Use query.is_owner_identifier_any instead if possible so names can be changed later without breaking content.) Returns the root actor identifier.

Returns:

Name Type Description
Molang _molang

A Molang Instance

PlayerLevel() classmethod

Returns the players level if the actor is a player, otherwise returns 0

Returns:

Name Type Description
Molang _molang

A Molang Instance

Position(axis) classmethod

Returns the absolute position of an actor. Takes one argument that represents the desired axis (0 == x-axis, 1 == y-axis, 2 == z-axis).

Returns:

Name Type Description
Molang _molang

A Molang Instance

PositionDelta(axis) classmethod

Returns the position delta for an actor. Takes one argument that represents the desired axis (0 == x-axis, 1 == y-axis, 2 == z-axis).

Returns:

Name Type Description
Molang _molang

A Molang Instance

PreviousSquishValue() classmethod

Returns the previous squish value for the current entity, or 0.0 if this doesn't make sense.

Returns:

Name Type Description
Molang _molang

A Molang Instance

Property(property) classmethod

Returns the value of the associated property.

Parameters:

Name Type Description Default
property str

The block property to query, no namespace.

required

Returns:

Name Type Description
Molang _molang

A Molang Instance

RelativeBlockHasAllTags(x, y, z, *tags) classmethod

Takes an entity-relative position and one or more tag names, and returns either 0 or 1 based on if that block at that position has all of the tags provided.

Returns:

Name Type Description
Molang _molang

A Molang Instance

RelativeBlockHasAnyTags(x, y, z, *tags) classmethod

Takes an entity-relative position and one or more tag names, and returns either 0 or 1 based on if that block at that position has any of the tags provided.

Returns:

Name Type Description
Molang _molang

A Molang Instance

RemainingDurability() classmethod

Returns the how much durability an item has remaining.

Returns:

Name Type Description
Molang _molang

A Molang Instance

RideBodyXRotation() classmethod

Returns the body pitch world-rotation of the ride an entity, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

RideBodyYRotation() classmethod

Returns the body pitch world-rotation of a valid rider at the provided index if called on an entity, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

RideHeadXRotation() classmethod

Returns the head x world-rotation of the ride of an entity, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

RideHeadYRotation(clamp=0) classmethod

Takes one optional argument as a parameter. Returns the head y world-rotation of the ride of an entity, else it returns 0.0. First parameter only for horses, zombie horses, skeleton horses, donkeys and mules that clamps rotation in degrees.

Returns:

Name Type Description
Molang _molang

A Molang Instance

RiderBodyXRotation() classmethod

Returns the body pitch world-rotation of a valid rider at the provided index if called on an entity, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

RiderBodyYRotation() classmethod

Returns the body yaw world-rotation of a valid rider at the provided index if called on an entity, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

RiderHeadXRotation(head=0) classmethod

Takes one argument as a parameter. Returns the head x world-rotation of the rider entity at the provided index, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

RiderHeadYRotation(head=0, clamp=0) classmethod

Takes one or two arguments as parameters. Returns the head y world-rotation of the rider entity at the provided index, else it returns 0.0. Horses, zombie horses, skeleton horses, donkeys and mules require a second parameter that clamps rotation in degrees.

Returns:

Name Type Description
Molang _molang

A Molang Instance

RollCounter() classmethod

Returns the roll counter of the entity.

Returns:

Name Type Description
Molang _molang

A Molang Instance

RotationToCamera(axis) classmethod

Returns the rotation required to aim at the camera. Requires one argument representing the rotation axis you would like (0 for x, 1 for y)

Returns:

Name Type Description
Molang _molang

A Molang Instance

Scoreboard(score) classmethod

Server Only

Returns the specified scoreboard value for this entity.

Parameters:

Name Type Description Default
score str

The name of the scoreboard to query.

required

Returns:

Name Type Description
Molang _molang

A Molang Instance

ServerMemoryTier() classmethod

Returns a number representing the server RAM memory tier, 0 = 'SuperLow', 1 = 'Low', 2 = 'Mid', 3 = 'High', or 4 = 'SuperHigh'. Available on the server side (Behavior Packs) only.

Returns:

Name Type Description
Molang _molang

A Molang Instance

ShakeAngle() classmethod

Returns the shaking angle of the entity if it makes sense, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

ShakeTime() classmethod

Returns the shake time of the entity.

Returns:

Name Type Description
Molang _molang

A Molang Instance

ShieldBlockingBob() classmethod

Returns the how much the offhand shield should translate down when blocking and being hit.

Returns:

Name Type Description
Molang _molang

A Molang Instance

ShowBottom() classmethod

Returns 1.0 if we render the entity's bottom, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

SitAmount() classmethod

Returns the current sit amount of the entity.

Returns:

Name Type Description
Molang _molang

A Molang Instance

SkinId() classmethod

Returns the entity's skin ID

Returns:

Name Type Description
Molang _molang

A Molang Instance

SleepRotation() classmethod

Returns the rotation of the bed the player is sleeping on.

Returns:

Name Type Description
Molang _molang

A Molang Instance

SneezeCounter() classmethod

Returns the sneeze counter of the entity.

Returns:

Name Type Description
Molang _molang

A Molang Instance

Spellcolor() classmethod

Returns a struct representing the entity spell color for the specified entity. The struct contains '.r' '.g' '.b' and '.a' members, each 0.0 to 1.0. If no actor is specified, each member value will be 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

StandingScale() classmethod

Returns the scale of how standing up the entity is.

Returns:

Name Type Description
Molang _molang

A Molang Instance

StructuralIntegrity() classmethod

Returns the structural integrity for the actor, otherwise returns 0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

SurfaceParticleColor() classmethod

Client Only

Returns the particle color for the block located in the surface below the actor (scanned up to 10 blocks down). The struct contains '.r' '.g' '.b' and '.a' members, each 0.0 to 1.0. If no actor is specified or if no surface is found, each member value is set to 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

SurfaceParticleTextureCoordinate() classmethod

Client Only

Returns the texture coordinate for generating particles for the block located in the surface below the actor (scanned up to 10 blocks down) in a struct with 'u' and 'v' keys. If no actor is specified or if no surface is found, u and v will be 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

SurfaceParticleTextureSize() classmethod

Client Only

Returns the texture size for generating particles for the block located in the surface below the actor (scanned up to 10 blocks down). If no actor is specified or if no surface is found, each member value will be 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

SwellAmount() classmethod

Returns how swollen the entity is.

Returns:

Name Type Description
Molang _molang

A Molang Instance

SwellingDir() classmethod

Returns the swelling direction of the entity if it makes sense, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

SwimAmount() classmethod

Returns the amount the current entity is swimming.

Returns:

Name Type Description
Molang _molang

A Molang Instance

TailAngle() classmethod

Returns the angle of the tail of the entity if it makes sense, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

TargetXRotation() classmethod

Returns the x rotation required to aim at the entity's current target if it has one, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

TargetYRotation() classmethod

Returns the y rotation required to aim at the entity's current target if it has one, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

TextureFrameIndex() classmethod

Returns the icon index of the experience orb

Returns:

Name Type Description
Molang _molang

A Molang Instance

TimeOfDay() classmethod

Returns the time of day (midnight=0.0, sunrise=0.25, noon=0.5, sunset=0.75) of the dimension the entity is in.

Returns:

Name Type Description
Molang _molang

A Molang Instance

TimeSinceLastVibrationDetection() classmethod

Client Only

Returns the time in seconds since the last vibration detected by the actor. On errors or if no vibration has been detected yet, returns -1.

Returns:

Name Type Description
Molang _molang

A Molang Instance

TimeStamp() classmethod

Returns the current time stamp of the level.

Returns:

Name Type Description
Molang _molang

A Molang Instance

TimerFlag1() classmethod

Returns the value of timer_flag_1 set by behavior.timer_flag_1

Returns:

Name Type Description
Molang _molang

A Molang Instance

TimerFlag2() classmethod

Returns the value of timer_flag_2 set by behavior.timer_flag_2

Returns:

Name Type Description
Molang _molang

A Molang Instance

TimerFlag3() classmethod

Returns the value of timer_flag_3 set by behavior.timer_flag_3

Returns:

Name Type Description
Molang _molang

A Molang Instance

TotalEmitterCount() classmethod

Returns the total number of active emitters in the world.

Returns:

Name Type Description
Molang _molang

A Molang Instance

TotalParticleCount() classmethod

Returns the total number of active particles in the world.

Returns:

Name Type Description
Molang _molang

A Molang Instance

TradeTier() classmethod

Returns the trade tier of the entity if it makes sense, else it returns 0.0.

Returns:

Name Type Description
Molang _molang

A Molang Instance

UnhappyCounter() classmethod

Returns how unhappy the entity is.

Returns:

Name Type Description
Molang _molang

A Molang Instance

Variant() classmethod

Returns the entity's variant index.

Returns:

Name Type Description
Molang _molang

A Molang Instance

VerticalSpeed() classmethod

Returns the speed of the entity up or down in meters/second, where positive is up.

Returns:

Name Type Description
Molang _molang

A Molang Instance

WalkDistance() classmethod

Returns the walk distance of the entity.

Returns:

Name Type Description
Molang _molang

A Molang Instance

WingFlapPosition() classmethod

Returns the wing flap position of the entity, or 0.0 if this doesn't make sense.

Returns:

Name Type Description
Molang _molang

A Molang Instance

WingFlapSpeed() classmethod

Returns the wing flap speed of the entity, or 0.0 if this doesn't make sense.

Returns:

Name Type Description
Molang _molang

A Molang Instance

YawSpeed() classmethod

Returns the entity's yaw speed.

Returns:

Name Type Description
Molang _molang

A Molang Instance

has_block_state(state) classmethod

Returns 1.0 if the associated block has the given block state or 0.0 if not.

Parameters:

Name Type Description Default
state str

The block state to query, no namespace.

required

Returns:

Name Type Description
Molang _molang

A Molang Instance