src.anvil.api.actors._ActorDescription
Bases: MinecraftDescription
Base class for all actor descriptions.
__init__(name, is_vanilla=False)
Base class for all actor descriptions.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
name
|
str
|
The name of the actor. |
required |
is_vanilla
|
bool
|
Whether or not the actor is a vanilla actor. Defaults to False. |
False
|
src.anvil.api.actors._ActorClientDescription
Bases: _ActorDescription
__init__(name, is_vanilla=False)
Base class for all client actor descriptions.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
name
|
str
|
The name of the actor. |
required |
is_vanilla
|
bool
|
Whether or not the actor is a vanilla actor. Defaults to False. |
False
|
type
|
str
|
The type of the actor. Defaults to "entity". |
required |
animation(blockbench_name, animation_name, animate=False, condition=None)
Sets the mapping of internal animation references to actual animations.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
animation_name
|
str
|
The name of the animation. |
required |
animate
|
bool
|
Whether or not to animate the animation. Defaults to False. |
False
|
condition
|
str | Molang
|
The condition to animate the animation. Defaults to None. |
None
|
animation_controller(controller_shortname, animate=False, condition=None)
Sets the mapping of internal animation controller references to actual animations.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
controller_shortname
|
str
|
The name of the animation controller. |
required |
animate
|
bool
|
Whether or not to animate the animation controller. Defaults to False. |
False
|
condition
|
str | Molang
|
The condition to animate the animation controller. Defaults to None. |
None
|
dummy()
This method manages the dummy for an entity.
geometry(geometry_name)
This method manages the geometry for an entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
geometry_name
|
str
|
The name of the geometry. |
required |
Returns:
Name | Type | Description |
---|---|---|
self |
Returns an instance of the class. |
init_vars(**vars)
material(material_id, material_name)
This method manages the materials for an entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
material_id
|
str
|
The id of the material. |
required |
material_name
|
str
|
The name of the material. |
required |
particle_effect(particle_name)
This method manages the particle effects for an entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
particle_name
|
str
|
The name of the particle effect. |
required |
queryable_geometry(geometry_shortname)
This method manages the queryable geometry for an entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
geometry_shortname
|
str
|
The shortname of the geometry. |
required |
render_controller(controller_name, condition=None)
This method manages the render controllers for an entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
controller_name
|
str
|
The name of the render controller. |
required |
condition
|
str
|
The condition to render the render controller. Defaults to None. |
None
|
scale(scale='1')
Sets the scale of the entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
scale
|
str | Molang
|
The scale of the entity. Defaults to "1". |
'1'
|
scaleXYZ(x='1', y='1', z='1')
Sets the scale of the entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
x
|
str | Molang
|
The x scale of the entity. Defaults to "1". |
'1'
|
y
|
str | Molang
|
The y scale of the entity. Defaults to "1". |
'1'
|
z
|
str | Molang
|
The z scale of the entity. Defaults to "1". |
'1'
|
script(variable, script)
This method manages the scripts for an entity.
should_update_bones_and_effects_offscreen(bool=False)
Sets whether or not the entity should update bones and effects offscreen.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
bool
|
bool
|
Whether or not the entity should update bones and effects offscreen. Defaults to False. |
False
|
should_update_effects_offscreen(bool=False)
Sets whether or not the entity should update effects offscreen.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
bool
|
bool
|
Whether or not the entity should update effects offscreen. Defaults to False. |
False
|
sound_effect(sound_name, sound_reference, category=SoundCategory.Neutral, max_distance=0, min_distance=9999)
This method manages the sound effects for an entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
sound_shortname
|
str
|
The shortname of the sound effect. |
required |
sound_reference
|
str
|
The identifier of the sound effect. |
required |
category
|
SoundCategory
|
The category of the sound effect. Defaults to SoundCategory.Neutral. |
Neutral
|
sound_event(sound_reference, sound_event, category=SoundCategory.Neutral, volume=1.0, pitch=(0.8, 1.2), max_distance=0, min_distance=9999)
This method manages the sound events for an entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
sound_reference
|
_type_
|
The identifier of the sound effect. |
required |
sound_event
|
EntitySoundEvent
|
The sound event. |
required |
category
|
SoundCategory
|
The category of the sound effect. Defaults to SoundCategory.Neutral. |
Neutral
|
volume
|
float
|
The volume of the sound effect. Defaults to 1.0. |
1.0
|
pitch
|
tuple[float, float]
|
The pitch of the sound effect. Defaults to (0.8, 1.2). |
(0.8, 1.2)
|
texture(blockbench_name, texture_name)
This method manages the textures for an entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
blockbench_name
|
str
|
The name of the texture. |
required |
texture_name
|
str
|
The name of the texture. |
required |
to_dict(directory=None)
Queues the entity for export.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
directory
|
str
|
The directory to export the entity to. Defaults to None. |
None
|
Raises:
Type | Description |
---|---|
RuntimeError
|
If the entity does not have a geometry, texture, or render controller. |
Exception
|
If a geometry is reused but the entity it is reused from has not been queued yet. |
src.anvil.api.actors._RenderController
src.anvil.api.actors._RenderControllers
Bases: AddonObject
src.anvil.api.actors._RP_ControllerState
blend_via_shortest_path
property
When blending a transition to another state, animate each euler axis through the shortest rotation, instead of by value.
Returns
This state.
animation(animation, condition=None)
Animation short name to play during this state.
Parameters
animation : str The name of the animation to play. condition : str , optional The condition on which this animation plays.
Returns
This state.
blend_transition(blend_value)
Sets the amount of time to fade out if the animation is interrupted.
Parameters
blend_value : float Blend out time.
Returns
This state.
on_entry(*commands)
Molang to preform on entry of this state.
Parameters
commands : str param commands: Molang to preform on entry of this state.
Returns
This state.
on_exit(*commands)
Molang to preform on exit of this state.
Parameters
commands : str param commands: Molang to preform on exit of this state.
Returns
This state.
particle(effect, locator='root', pre_anim_script=None, bind_to_actor=True)
The effect to be emitted during this state.
Parameters
effect : str The shortname of the particle effect to be played, defined in the Client Entity. locator : str The name of a locator on the actor where the effect should be located. pre_anim_script : str , optional A molang script that will be run when the particle emitter is initialized. bind_to_actor : bool , optional Set to false to have the effect spawned in the world without being bound to an actor.
Returns
This state.
sound_effect(effect)
Collection of sounds to trigger on entry to this animation state.
Parameters
effect : str The shortname of the sound effect to be played, defined in the Client Entity.
Returns
This state.
transition(state, condition)
Target state to switch to and the condition to do so.
Parameters
state : str The name of the state to transition to. condition : str The condition that must be met for the transition to occur.
Returns
This state.
src.anvil.api.actors._RP_Controller
Bases: _BP_Controller
src.anvil.api.actors._RP_AnimationControllers
Bases: AddonObject
add_controller(controller_shortname)
Adds a new animation controller to the current actor with default
as the initial_state
.
Parameters
controller_shortname : str The shortname of the controller you want to add.
Returns
Animation controller.
Entities
src.anvil.api.actors._BP_ControllerState
animation(animation, condition=None)
Animation short name to play during this state.
Parameters
animation : str The name of the animation to play. condition : str , optional The condition on which this animation plays.
Returns
This state.
on_entry(*commands)
Events, commands or molang to preform on entry of this state.
Parameters
commands : str param commands: The Events, commands or molang to preform on entry of this state.
Returns
This state.
on_exit(*commands)
Events, commands or molang to preform on exit of this state.
Parameters
commands : str param commands: The Events, commands or molang to preform on exit of this state.
Returns
This state.
transition(state, condition)
Target state to switch to and the condition to do so.
Parameters
state : str The name of the state to transition to. condition : str The condition that must be met for the transition to occur.
Returns
This state.
src.anvil.api.actors._BP_Controller
src.anvil.api.actors._BP_AnimationControllers
Bases: AddonObject
add_controller(controller_shortname)
Adds a new animation controller to the current actor with default
as the initial_state
.
Parameters
controller_shortname : str The shortname of the controller you want to add.
Returns
Animation controller.
src.anvil.api.actors._BPAnimation
anim_time_update(anim_time_update)
Parameters
anim_time_update : int The length of the animation in seconds.
Returns
This animation.
animation_length(animation_length)
This function sets the length of the animation.
Parameters
animation_length : int The length of the animation in seconds.
Returns
This animation.
timeline(timestamp, *commands)
Takes a timestamp and a list of events, command or molang to run at that time.
Parameters
timestamp : int The timestamp of the event. commands : str param commands: The Events, commands or molang to run on exit of this state.
Returns
This animation.
src.anvil.api.actors._BPAnimations
Bases: AddonObject
add_animation(animation_short_name, loop=False)
Adds a new animation to the current actor.
Parameters
animation_short_name : str The shortname of the animation you want to add. loop : bool, optional If the animation should loop or not.
Returns
Animation.
src.anvil.api.actors._SpawnRuleDescription
Bases: MinecraftDescription
population_control(population)
Setting an entity to a pool it will spawn as long as that pool hasn't reached the spawn limit.
Parameters
population : Population
Population Control
Animal
, UnderwaterAnimal
, Monster
, Ambient
Returns
Spawn Rule
src.anvil.api.actors._Condition
DisallowSpawnsInBubble
property
Prevents this mob from spawning in water bubbles.
Returns
Spawn rule condition.
SpawnInLava
property
Sets the actor to spawn in lava.
Returns
Spawn rule condition.
SpawnOnSurface
property
Sets the actor to spawn on surfaces.
Returns
Spawn rule condition.
SpawnUnderground
property
Sets the actor to spawn underground.
Returns
Spawn rule condition.
SpawnUnderwater
property
Sets the actor to spawn underwater.
Returns
Spawn rule condition.
BiomeFilter(filter)
Specifies which biomes the mob spawns in.
Parameters
filter : dict Filter dict
Returns
Spawn rule condition.
BrightnessFilter(min_brightness=0, max_brightness=15, adjust_for_weather=True)
This function filters the image by brightness
Parameters
min_brightness : int The minimum light level value that allows the mob to spawn. Allowed range is (0,15) max_brightness : int The maximum light level value that allows the mob to spawn. Allowed range is (0,15) adjust_for_weather : bool, optional This determines if weather can affect the light level conditions that cause the mob to spawn (e.g. Allowing hostile mobs to spawn during the day when it rains.)
Returns
Spawn rule condition.
DelayFilter(minimum, maximum, identifier, spawn_chance)
Unknown behavior.
Parameters
minimum : int The minimum time required to use. maximum : int The maximum time required to use identifier : str The * identifier. spawn_chance : int This is spawn chance. range of (0-100)
Returns
Spawn rule condition.
DensityLimit(surface=-1, underground=-1)
Sets the density limit number of this mob type to spawn.
Parameters
surface : int
The maximum number of mob of this mob type spawnable on the surface. -1
for an unlimited number.
underground : int
The maximum number of mob of this mob type spawnable underground. -1
for an unlimited number.
Returns
Spawn rule condition.
DifficultyFilter(min_difficulty=Difficulty.Easy, max_difficulty=Difficulty.Hard)
Sets the range of difficulties this mob type should spawn in.
Parameters
min_difficulty : Difficulty The minimum difficulty level that this mob spawns in. max_difficulty : Difficulty The maximum difficulty level that this mob spawns in.
Returns
Spawn rule condition.
DistanceFilter(min, max)
Specifies the distance range from a player this mob spawn in.
Parameters
min : int The minimum distance from a player that allows the mob to spawn. max : int The maximum distance from a player that allows the mob to spawn.
Returns
Spawn rule condition.
HeightFilter(min, max)
Specifies the height range this mob spawn in.
Parameters
min : int The minimum height that allows the mob to spawn. max : int The maximum height that allows the mob to spawn.
Returns
Spawn rule condition.
Herd(min_size=1, max_size=4, spawn_event=None, event_skip_count=0)
Determines the herd size of this mob.
Parameters
min_size : int The minimum number of mobs of this type that can spawn in the herd. max_size : int The maximum number of mobs of this type that can spawn in the herd. spawn_event : str, optional This is an event that can be triggered from spawning. event_skip_count : int, optional This is the number of mobs spawned before the Specifies event is triggered.
Returns
Spawn rule condition.
MobEventFilter(event)
Specifies the event to call on spawn.
Parameters
event : str The event to call.
Returns
Spawn rule condition.
PermuteType(entity_type, weight=10, spawn_event=None)
Sets a chance to mutate the spawned entity into another.
Parameters
entity_type : str The entity identifier. weight : str The weight of permutation. spawn_event : str, optional The event to call on the entity spawning.
Returns
Spawn rule condition.
PlayerInVillageFilter(distance, village_border_tolerance)
Specifies the distance range the player must be from a village for this entity to spawn.
Parameters
distance : int The distance from the village. village_border_tolerance : int The distance tolerance from the village borders.
Returns
Spawn rule condition.
SpawnEvent(event='minecraft:entity_spawned')
Sets the event to call when the entity spawn in the world. By default the event called is minecraft:entity_spawned
event without using this component.
Parameters
event : str the event to call on entity spawn.
Returns
Spawn rule condition.
SpawnsAboveBlockFilter(distance, *block)
Sets the list of blocks the actor can spawn above.
Parameters
distance : int The vertical distance to check for valid blocks. block : str Valid blocks to activate this component.
Returns
Spawn rule condition.
SpawnsOnBlockFilter(*block)
Sets the list of blocks the actor can spawn on top of.
Parameters
block : str Valid blocks to activate this component.
Returns
Spawn rule condition.
SpawnsOnBlockPreventedFilter(*block)
Sets the list of blocks the actor should not spawn on.
Returns
Spawn rule condition.
Weight(weight=0)
The weight on how likely the spawn rule chooses this condition over other valid conditions. The higher the value the more likely it will be chosen.
Parameters
weight : int The weight of the item.
Returns
Spawn rule condition.
WorldAgeFilter(min)
Specifies the minimum age of the world before this mob can spawn.
Parameters
min : int The minimum age of the world.
Returns
Spawn rule condition.
src.anvil.api.actors._SpawnRule
Bases: AddonObject
src.anvil.api.actors._BaseEvent
src.anvil.api.actors._Randomize
Bases: _BaseEvent
src.anvil.api.actors._Sequence
Bases: _BaseEvent
src.anvil.api.actors._Event
Bases: _BaseEvent
src.anvil.api.actors._Components
src.anvil.api.actors._ComponentGroup
Bases: _Components
src.anvil.api.actors._Properties
src.anvil.api.actors._EntityClientDescription
Bases: _ActorClientDescription
Base class for all client entity descriptions.
EnableAttachables
property
This determines if the entity should render attachables such as armor.
HeldItemIgnoresLighting
property
This determines if the held item should ignore lighting.
HideArmor
property
This determines if the armor should be hidden.
__init__(name, is_vanilla=False)
Base class for all client entity descriptions.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
name
|
str
|
The name of the entity. |
required |
is_vanilla
|
bool
|
Whether or not the entity is a vanilla entity. Defaults to False. |
False
|
animation(blockbench_name, animation_name, animate=False, condition=None)
Sets the mapping of internal animation references to actual animations.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
animation_name
|
str
|
The name of the animation. |
required |
animate
|
bool
|
Whether or not to animate the animation. Defaults to False. |
False
|
condition
|
str | Molang
|
The condition to animate the animation. Defaults to None. |
None
|
animation_controller(controller_shortname, animate=False, condition=None)
Sets the mapping of internal animation controller references to actual animations.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
controller_shortname
|
str
|
The name of the animation controller. |
required |
animate
|
bool
|
Whether or not to animate the animation controller. Defaults to False. |
False
|
condition
|
str | Molang
|
The condition to animate the animation controller. Defaults to None. |
None
|
dummy()
This method manages the dummy for an entity.
geometry(geometry_name)
This method manages the geometry for an entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
geometry_name
|
str
|
The name of the geometry. |
required |
Returns:
Name | Type | Description |
---|---|---|
self |
Returns an instance of the class. |
init_vars(**vars)
material(material_id, material_name)
This method manages the materials for an entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
material_id
|
str
|
The id of the material. |
required |
material_name
|
str
|
The name of the material. |
required |
particle_effect(particle_name)
This method manages the particle effects for an entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
particle_name
|
str
|
The name of the particle effect. |
required |
queryable_geometry(geometry_shortname)
This method manages the queryable geometry for an entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
geometry_shortname
|
str
|
The shortname of the geometry. |
required |
render_controller(controller_name, condition=None)
This method manages the render controllers for an entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
controller_name
|
str
|
The name of the render controller. |
required |
condition
|
str
|
The condition to render the render controller. Defaults to None. |
None
|
scale(scale='1')
Sets the scale of the entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
scale
|
str | Molang
|
The scale of the entity. Defaults to "1". |
'1'
|
scaleXYZ(x='1', y='1', z='1')
Sets the scale of the entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
x
|
str | Molang
|
The x scale of the entity. Defaults to "1". |
'1'
|
y
|
str | Molang
|
The y scale of the entity. Defaults to "1". |
'1'
|
z
|
str | Molang
|
The z scale of the entity. Defaults to "1". |
'1'
|
script(variable, script)
This method manages the scripts for an entity.
should_update_bones_and_effects_offscreen(bool=False)
Sets whether or not the entity should update bones and effects offscreen.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
bool
|
bool
|
Whether or not the entity should update bones and effects offscreen. Defaults to False. |
False
|
should_update_effects_offscreen(bool=False)
Sets whether or not the entity should update effects offscreen.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
bool
|
bool
|
Whether or not the entity should update effects offscreen. Defaults to False. |
False
|
sound_effect(sound_name, sound_reference, category=SoundCategory.Neutral, max_distance=0, min_distance=9999)
This method manages the sound effects for an entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
sound_shortname
|
str
|
The shortname of the sound effect. |
required |
sound_reference
|
str
|
The identifier of the sound effect. |
required |
category
|
SoundCategory
|
The category of the sound effect. Defaults to SoundCategory.Neutral. |
Neutral
|
sound_event(sound_reference, sound_event, category=SoundCategory.Neutral, volume=1.0, pitch=(0.8, 1.2), max_distance=0, min_distance=9999)
This method manages the sound events for an entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
sound_reference
|
_type_
|
The identifier of the sound effect. |
required |
sound_event
|
EntitySoundEvent
|
The sound event. |
required |
category
|
SoundCategory
|
The category of the sound effect. Defaults to SoundCategory.Neutral. |
Neutral
|
volume
|
float
|
The volume of the sound effect. Defaults to 1.0. |
1.0
|
pitch
|
tuple[float, float]
|
The pitch of the sound effect. Defaults to (0.8, 1.2). |
(0.8, 1.2)
|
spawn_egg(item_sprite, texture_index=0)
This method adds a spawn egg texture to the entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
item_sprite
|
str
|
The name of the item sprite. |
required |
spawn_egg_color(base_color, overlay_color)
This method adds a spawn egg color to the entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
base_color
|
str
|
The base color of the spawn egg. |
required |
overlay_color
|
str
|
The overlay color of the spawn egg. |
required |
texture(blockbench_name, texture_name)
This method manages the textures for an entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
blockbench_name
|
str
|
The name of the texture. |
required |
texture_name
|
str
|
The name of the texture. |
required |
to_dict(directory)
Queues the entity for export.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
directory
|
str
|
The directory to export the entity to. |
required |
src.anvil.api.actors._EntityServerDescription
Bases: _ActorDescription
Base class for all server entity descriptions.
Experimental
property
Sets whether or not this entity is experimental. Experimental entities are only enabled when the experimental toggle is enabled.
Returns
Entity description object.
Spawnable
property
Sets whether or not this entity has a spawn egg in the creative ui.
Returns
Entity description object.
Summonable
property
Sets whether or not we can summon this entity using commands such as /summon.
Returns
Entity description object.
add_property
property
Adds a property to the entity.
RuntimeIdentifier(entity)
Sets the runtime identifier of the entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
entity
|
VanillaEntity
|
The vanilla entity to get the runtime identifier from. |
required |
__init__(name, is_vanilla=False)
Base class for all server entity descriptions.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
name
|
str
|
The name of the entity. |
required |
is_vanilla
|
bool
|
Whether or not the entity is a vanilla entity. Defaults to False. |
False
|
spawn_category()
Sets the spawn category of the entity.
src.anvil.api.actors._EntityServer
Bases: AddonObject
Base class for all server entities.
components
property
Returns the components of the entity.
description
property
Returns the entity description.
spawn_rule
property
Returns the spawn rule of the entity.
__init__(name, is_vanilla=False)
Base class for all server entities.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
name
|
str
|
The name of the entity. |
required |
is_vanilla
|
bool
|
Whether or not the entity is a vanilla entity. Defaults to False. |
False
|
animation(animation_name, loop=False, animate=False, condition=None)
Sets the mapping of internal animation references to actual animations.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
animation_name
|
str
|
The name of the animation. |
required |
loop
|
bool
|
Whether or not the animation should loop. Defaults to False. |
False
|
animate
|
bool
|
Whether or not to animate the animation. Defaults to False. |
False
|
condition
|
str | Molang
|
The condition to animate the animation. Defaults to None. |
None
|
animation_controller(controller_shortname, animate=False, condition=None)
Sets the mapping of internal animation controller references to actual animations.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
controller_shortname
|
str
|
The name of the animation controller. |
required |
animate
|
bool
|
Whether or not to animate the animation controller. Defaults to False. |
False
|
condition
|
str | Molang
|
The condition to animate the animation controller. Defaults to None. |
None
|
component_group(component_group_name)
Adds a component group to the entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
component_group_name
|
str
|
The name of the component group. |
required |
event(event_name)
Adds an event to the entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
event_name
|
str
|
The name of the event. |
required |
init_vars(**vars)
Initializes variables for an entity.
queue(directory=None)
Queues the entity for export.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
directory
|
str
|
The directory to export the entity to. Defaults to None. |
None
|
src.anvil.api.actors._EntityClient
Bases: AddonObject
Base class for all client entities.
description
property
Returns the entity description.
reuse_assets
property
Whether or not the actor should reuse assets from another actor.
__init__(name, is_vanilla=False)
Base class for all client entities.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
name
|
str
|
The name of the entity. |
required |
is_vanilla
|
bool
|
Whether or not the entity is a vanilla entity. Defaults to False. |
False
|
queue(directory=None)
Queues the entity for export.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
directory
|
str
|
The directory to export the entity to. Defaults to None. |
None
|
src.anvil.api.actors.Entity
Client: _EntityClient
property
Client-side.
Returns
Client Entity.
Server
property
Server-side logic.
Returns
Server Entity.
identifier: Identifier
property
Returns the identifier of the Entity.
name: str
property
Returns the name of the Entity.
add_basic_components()
Adds basic server components to the entity.
This includes
JumpStatic
MovementType
NavigationType
Movement
Physics
KnockbackResistance
Health
CollisionBox
Breathable
DamageSensor
Pushable
PushThrough
Attachable
src.anvil.api.actors._AttachableClientDescription
Bases: _ActorClientDescription
Base class for all client attachable descriptions.
reuse_assets
property
Whether or not the actor should reuse assets from another actor.
__init__(name, is_vanilla=False)
Base class for all client attachable descriptions.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
name
|
str
|
The name of the attachable. |
required |
is_vanilla
|
bool
|
Whether or not the attachable is a vanilla attachable. Defaults to False. |
False
|
animation(blockbench_name, animation_name, animate=False, condition=None)
Sets the mapping of internal animation references to actual animations.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
animation_name
|
str
|
The name of the animation. |
required |
animate
|
bool
|
Whether or not to animate the animation. Defaults to False. |
False
|
condition
|
str | Molang
|
The condition to animate the animation. Defaults to None. |
None
|
animation_controller(controller_shortname, animate=False, condition=None)
Sets the mapping of internal animation controller references to actual animations.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
controller_shortname
|
str
|
The name of the animation controller. |
required |
animate
|
bool
|
Whether or not to animate the animation controller. Defaults to False. |
False
|
condition
|
str | Molang
|
The condition to animate the animation controller. Defaults to None. |
None
|
dummy()
This method manages the dummy for an entity.
geometry(geometry_name)
This method manages the geometry for an entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
geometry_name
|
str
|
The name of the geometry. |
required |
Returns:
Name | Type | Description |
---|---|---|
self |
Returns an instance of the class. |
init_vars(**vars)
material(material_id, material_name)
This method manages the materials for an entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
material_id
|
str
|
The id of the material. |
required |
material_name
|
str
|
The name of the material. |
required |
particle_effect(particle_name)
This method manages the particle effects for an entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
particle_name
|
str
|
The name of the particle effect. |
required |
queryable_geometry(geometry_shortname)
This method manages the queryable geometry for an entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
geometry_shortname
|
str
|
The shortname of the geometry. |
required |
render_controller(controller_name, condition=None)
This method manages the render controllers for an entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
controller_name
|
str
|
The name of the render controller. |
required |
condition
|
str
|
The condition to render the render controller. Defaults to None. |
None
|
scale(scale='1')
Sets the scale of the entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
scale
|
str | Molang
|
The scale of the entity. Defaults to "1". |
'1'
|
scaleXYZ(x='1', y='1', z='1')
Sets the scale of the entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
x
|
str | Molang
|
The x scale of the entity. Defaults to "1". |
'1'
|
y
|
str | Molang
|
The y scale of the entity. Defaults to "1". |
'1'
|
z
|
str | Molang
|
The z scale of the entity. Defaults to "1". |
'1'
|
script(variable, script)
This method manages the scripts for an entity.
should_update_bones_and_effects_offscreen(bool=False)
Sets whether or not the entity should update bones and effects offscreen.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
bool
|
bool
|
Whether or not the entity should update bones and effects offscreen. Defaults to False. |
False
|
should_update_effects_offscreen(bool=False)
Sets whether or not the entity should update effects offscreen.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
bool
|
bool
|
Whether or not the entity should update effects offscreen. Defaults to False. |
False
|
sound_effect(sound_name, sound_reference, category=SoundCategory.Neutral, max_distance=0, min_distance=9999)
This method manages the sound effects for an entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
sound_shortname
|
str
|
The shortname of the sound effect. |
required |
sound_reference
|
str
|
The identifier of the sound effect. |
required |
category
|
SoundCategory
|
The category of the sound effect. Defaults to SoundCategory.Neutral. |
Neutral
|
sound_event(sound_reference, sound_event, category=SoundCategory.Neutral, volume=1.0, pitch=(0.8, 1.2), max_distance=0, min_distance=9999)
This method manages the sound events for an entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
sound_reference
|
_type_
|
The identifier of the sound effect. |
required |
sound_event
|
EntitySoundEvent
|
The sound event. |
required |
category
|
SoundCategory
|
The category of the sound effect. Defaults to SoundCategory.Neutral. |
Neutral
|
volume
|
float
|
The volume of the sound effect. Defaults to 1.0. |
1.0
|
pitch
|
tuple[float, float]
|
The pitch of the sound effect. Defaults to (0.8, 1.2). |
(0.8, 1.2)
|
texture(blockbench_name, texture_name)
This method manages the textures for an entity.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
blockbench_name
|
str
|
The name of the texture. |
required |
texture_name
|
str
|
The name of the texture. |
required |
to_dict(directory=None)
Queues the entity for export.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
directory
|
str
|
The directory to export the entity to. Defaults to None. |
None
|
Raises:
Type | Description |
---|---|
RuntimeError
|
If the entity does not have a geometry, texture, or render controller. |
Exception
|
If a geometry is reused but the entity it is reused from has not been queued yet. |
src.anvil.api.actors.Attachable
Bases: AddonObject
description
property
Returns the description of the attachable.
identifier: Identifier
property
Returns the identifier of the attachable.
name: str
property
Returns the name of the attachable.
queue
property
Queues the attachable.
__init__(name)
Initializes the attachable.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
name
|
str
|
The name of the attachable. |
required |
__str__()
Returns the identifier of the attachable.